GGGs difficult task to balance "overpowered" builds.

2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.

PS: Stay polite pls....It's allowed to have different oppinions, no need to insult others if it doesen't match with your personal one. ;)
Last edited by CroDanZ#1818 on Dec 21, 2024, 6:53:14 AM
Last bumped on Dec 30, 2024, 8:56:48 AM
Certain interactions can typically be nerfed in order to stop things like that without nerfing the base usage of the individual parts.

I think part of the issue with those 700+ divine builds and the like is a problem with farming imbalance too. I have another post talking about one of the issues that creates a really nasty divide between most players and the top % of players and that is item rarity:

https://www.pathofexile.com/forum/view-thread/3654862
Last edited by LVSviral#3689 on Dec 21, 2024, 4:07:11 AM
Why do you care so much about nerfs? How about work on the stuff that needs improvement? Why is Ranger so much better than Merc? Why is Monk so much better than Warrior?(potentially) Why didn't your clunky recommended stuff work out GGG? Why does a merc gets a trash skill for amour break to then consume it with one shot that does a whooping 100% extra while others get to perma freeze/shock the boss so it can't even move...
Buff not nerf...Nerf some Map Bosses if anything, It's a one time try and you can't practice again, so Map Bosses need to be more forgiving. Rathbreaker is a one shot machine, etc. etc. fix that stuff instead of nerfing what is good or making it a requirement to be op so you don't have to dodge mechanics...
"
Why do you care so much about nerfs? How about work on the stuff that needs improvement?


I think you completely misunderstood me here...I'm not all about nerfs.

As said:

"
CroDanZ#1818 wrote:
In my oppinion propper finetuning is the key for good balance and to please both sides.


Propper finetuning usually includes nerfs AND buffs...but my fault, thought this is self-evident for everyone. ;)
Last edited by CroDanZ#1818 on Dec 21, 2024, 4:38:19 AM
"
CroDanZ#1818 wrote:
2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.


1 taping entire screen isn't a bug. It is the vision. Endgame is like that, like it or play elden ring. Breach, delirium and expeditions are endgame mechanics, what did you expect noob?

"Let me play GGG vision of the game"

Saucer got sauced.
Last edited by epiphase#4568 on Dec 21, 2024, 6:22:35 AM
"
epiphase#4568 wrote:
"
CroDanZ#1818 wrote:
2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.


1 taping entire screen isn't a bug. It is the vision. Endgame is like that, like it or play elden ring. Breach, delirium and expeditions are endgame mechanics, what did you expect noob?

"Let me play GGG vision of the game"

Saucer got sauced.


You think you're "pwning" poe2 enjoyers but I actually don't care what happens ultra late game with 600 div of investment. I don't care if there's OP builds so long as the problems of poe1 aren't repeated, which was to balance the game around that crap and make it normal.
"
"
epiphase#4568 wrote:
"
CroDanZ#1818 wrote:
2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.


1 taping entire screen isn't a bug. It is the vision. Endgame is like that, like it or play elden ring. Breach, delirium and expeditions are endgame mechanics, what did you expect noob?

"Let me play GGG vision of the game"

Saucer got sauced.


You think you're "pwning" poe2 enjoyers but I actually don't care what happens ultra late game with 600 div of investment. I don't care if there's OP builds so long as the problems of poe1 aren't repeated, which was to balance the game around that crap and make it normal.

1- What?
2- I'm not talking ultra endgame, you don't need any investment to 1tap entire screens.
3- If you don't care about op builds, stfu then.
4- WHAT AGAIN?? "I don't care if there's OP builds so long as the problems of poe1 aren't repeated, which was to balance the game around that crap" What, what what? I'm really concerned about all of you dmbfk. You clearly didn't play poe1, you clearly don't plan to play poe2 extensively or try endgame. And you sit here trying to paternalize people with 10k+ hours into the game? Did you ever consider gting the fkoff my little peewee? lmfao. Clown.
What problems had poe1? You're not force to zoom in poe1, you're not force to try endgame poe1 too, Poe1 campaign is far more enjoyable, poe1 have way more diversity, poe2 has about 5% of build diversity. Almost every single skill is usable in poe1, you won't zoom but you can build around everything. In poe2 every skill suck and is unbalance. You can chose to experience pain by going warrior mace or zoom with anything else during campaign. You can go SR, galvanic, spark or any quarterstave ability to zoom one shot screen and boss, without gear, no endgame.

You're not a clown, you're the entire circus; dumdum.
Last edited by epiphase#4568 on Dec 21, 2024, 6:47:02 AM
"
epiphase#4568 wrote:
1 taping entire screen isn't a bug. It is the vision. Endgame is like that, like it or play elden ring. Breach, delirium and expeditions are endgame mechanics, what did you expect noob?

"Let me play GGG vision of the game"

Saucer got sauced.


Wth are you talking man and what exactly do you want to tell me? ^^

Your answere makes no sense and has 0 interconnections to my initial thread.
Last edited by CroDanZ#1818 on Dec 21, 2024, 6:51:19 AM
"
CroDanZ#1818 wrote:
2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.


You're watching videos about builds worth hundreds of divines most of the time... So if you could prove those builds don't have items worth that much, then maybe you have a solid argument.

Then we got players who DON'T JUICE their maps, play on EASY MODE, and avoid any dangerous map mods. Yes, these are the players complaining about the game being too easy. How bout your ass adds 3 layers of delirium and play on T18 maps with 70% more mob HP map affix? Try that 1, buddy. GL 1-shotting jack shit with your hundred exalt build.
Last edited by HwtChirino#2462 on Dec 21, 2024, 6:54:27 AM
"
You're watching videos about builds worth hundreds of divines most of the time... So if you could prove those builds don't have items worth that much, then maybe you have a solid argument.


You also completely misunderstood my thread.

The point here is that GGG shouldn't nerf skills becasue some 700+ Divine builds faceroll content with certain skills.

Those builds don't represent the performance of the skill for the majority....That's all I've said. ^^

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