Blood Mage/Chronomancer inappropriate lore abilities.

Shouldn't "Circular Heart" and "The Rapid River"


Really be on the blood mage? They seem EXTREMELY out of place on the chronomancer.

It is perfect for blood mage, the bleed on crit and blood barbs stuff could just be completely removed.

PS: Grasping wound DEFINITELY SHOULDN'T be removed from the ascendency.

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As for chronomancer, perhaps adding a delay of damage, which is far more time themed, fits chronomancer far more.

Like "Time Compression" The affect of time on your is much more controllable.

You take 50% less damage, but you take this damage over the next 2 seconds.


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"Quantum Possibilities" You see all possible choices in a situation and know the most optimal one to take.

Whenever you would perish, you are instead set to 10% hp and invulnerable for 1 seconds, on an hour cooldown.

Or this could even just be a 100% evasion chance on any effect that would do more than 30% of your life every 30 secs or something.

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The Circular heart and Rapid Rivers belongs on blood mage.

I mean come on, circular HEART (circulatory system, heart lol), and the rapid RIVER, lke river of blood?

And the theme is just so blood mage.

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Also the option to build health needs to be more prevelent in general, but if not, then at least let blood mage specialize in it.

Crimson power shouldn't be your body armour energy shield added to your life.

It should just be your energy shield AFTER all modifiers, -80% (+a flat 100), and then half your energy shield by 50% as cost.

Or even a kind of blood is power thing, were your spell power/elemental damage is added your hp in some kinda ratio.

Lets fix this.
Last edited by terror13#3815 on Dec 20, 2024, 4:16:10 PM
Last bumped on Dec 20, 2024, 2:36:55 PM

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