Martial weapon restriction on auras reduce build diversity
Looking specifically at wind dancer and all heralds. The martial weapon requirement is unnecessary and is actively hindering player's ability to make diverse builds. This is especially baffling considering that weapon swap passives are in the game.
For instance, I wanted to make a monk that mainly does martial weapon damage, but wants to be able to swap to a different weapon set to cast spells. The problem is that the moment I swap, wind dancer and all my heralds are disabled. This isn't really an acceptable setup for high tier maps. Last bumped on Dec 20, 2024, 8:29:45 AM
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