Fix Viper Napuatzi fight
Please balance this fight. The boss is waaay too cheap with the amount of AOE's she can cast, along with her instant/long range attacks and surrounding soldiers. The fight is frustrating and extremely unbalanced against the player, even on normal mode.
Last bumped on Dec 22, 2024, 8:31:05 AM
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*Especially* on normal mode.
Cruel is better balanced as player has more tools in the arsenal to burn her down quicker, as well as a chaos res ring or two But normal, for a non-OP build, jeez that fight is rough |
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" Yeah, it seems like they took whatever play-testing data and threw it out the window just to put in an annoying boss fight to frustrate people. Apparently, lots of people on Reddit are saying the same, particularly with parties and how the scaling in difficulty is too unbalanced. They really need to consider that many people are 1st time players and never touched POE 1, and this just annoys/pisses off that audience to make them ragequit. |
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" It's not better balanced... I could take hits for days with my tank build, I come to Utzaal and my nearly 5k worth of armor feels like paper... The entire area feels overtuned but this fight is the absolute worst if you're not a glass cannon build. |
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" Exactly. Throughout the game, chaos resistance isn't that important and you can also make do with lower DPS, but suddenly you need both of it badly. |
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FIght is fine, only part that needs fixing is when she gets stuck out of bounds. Or they could add a cooldown to her arkalis web ability as she can chain spam them if she wants
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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" I think balance is an integral part of things moving forward. Act I should be scaled way down and the game should progressively get more difficult. Right now the line graph is up and down consistently and not a steady line. If you make things matter more leading up to these areas (Like Utzaal, for example, Dreadnought for another) then the immediate shock isn't as jolting. Instead of having to find a ton of new gear for one area, you can upgrade a piece and progress. And then continue to do that as you play forward. TL;DR: A more linear difficulty spike in campaign would prevent a lot of frustration and should be implemented. |
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