Path of Exile 2 – Day 14: Once More With Feeling

Platform: PC
Controls: X-Input Controller
Class: Titan
Level: 50

Skills:
Rolling Slam L12 with Overpower and Splinter
Boneshatter L12 with Execute, Impact Shockwave, and Magnified Effect
Volcanic Fissure L11 with Fire Infusion, Ignition, and Persistence
Shield Charge L11 with Stomping Ground and Second Wind
Armour Breaker L11 with Martial Tempo, Break Endurance, and Break Posture
Seismic Cry L11 with Premeditation and Murderous Intent
Super Charged Slam L11 with Exploit Weakness, Fist of War, and Heavy Swing
Sunder L11 with Brutality and Jagged Ground
Overwhelming Presence L11 with Precision and Vitality

Content: Cruel Clearfell, Mud Burrow, Grelwood, Red Vale, Grim Tangle, Cemetery of the Eternals


Since a lot of this is retread ground, these will probably be short for a while

In interviews, Jonathon Rogers said that Cruel difficulty should feel faster since we're much more setup for combat. And so far, that's my experience. I cruised much faster through these zones then I did before, and not just because I wasn't checking all the dialogue. In many cases, I felt I could safely push the zones the way I do in Path of Exile, ignoring most monsters until a suitable pack is in pursuit before crushing them all with a Rolling Slam into Boneshatter. I have to admit, it was nice to slip back into that familiar playstyle. I definitely enjoyed and want to have moments where I'm carefully engaging packs. But that feeling of power as I trivialize enemies around me is also enjoyable.

I also had one of those satisfying moments when I figure out a mechanic. After struggling so much with Lachlann's slam, I just suddenly had an epiphany. Instead of trying to roll away, I should try rolling behind him and then back. It worked on the first try, and I didn't take a single slam after. I just love moments like that.

Now to see if I can push at a better clip this weekend and finally get to endgame.
Last bumped on Dec 20, 2024, 12:33:33 AM

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