trial of sekhemas affliction problem

it's "once again" specific to melee, but the trial of sekhemas affliction "lose 20 sacred water when you lose honour" is basically a run ender for melee because melees can't completely avoid everything in the trial or at least it's mission impossible for them to do so.

in poe1 we had shield to protect the main health bar, in poe2 we have no way to protect honour nad so this affliction becomes especially bad for melee.
Last bumped on Dec 20, 2024, 12:53:30 AM
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