Warrior sucks bros...
I know its been said in every other thread. But jfc.
The HUGE delay of damage, the pushback from mobs, stampede goes in random directions, no attack speed, not even that much tankier than other classes, the animations are unrealistically slow ( I can swing a 2h and crack the ground faster than my god killing warrior ) You have no movement bonuses unless you are leaping in the middle of the monsters, targetting is bad (especially perfect strike), Sanctum sucks as melee, also the visual clarity is poe1 level, if youre using super charged slam or sunder good luck seeing the ground, or even mobs. Please fix animations, fix stampede, fix movement, fix delayed damage, and fix melee targeting, please and ty. Fun game tho, looks pretty, if poe1 had these graphics holy s Last bumped on Dec 21, 2024, 8:56:11 AM
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Was fine just a day ago.
PUT ARMOUR EXPLOSION BACK TO THE WAY IT WAS YOU OUT OF TOUCH BOOMER DEVS You RUINED the only good thing about warrior. Levelling this class went from fun to [Removed by Support]. GOOD JOB GUYS, WAS THAT YOUR GOAL? POE2 devs are like Colin Robinson for gaming. Last edited by Cameron_GGG#0000 on Dec 19, 2024, 2:53:54 PM
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also the extra bag space from titan ascendancy doesnt identify when you ID all
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The vast majority of warrior actions feel painfully slow, which can be awkward, unfun and often feels at odds with the general design of the game.
Passive Tree nodes such as Crushing Verdict and Lasting Trauma (and their connecting nodes) reducing attack speed exacerbates this issue. It feels incredibly bad to spend points that are technically solid dps increases, but reduce the playability and enjoyment of your character. This doesn't feel like a case of an interesting trade-off decision, but instead simply drives me away from even considering these nodes. It already feels almost mandatory to try and stack attack and skill speed just to offset how slow the base action speed is and feel like you're not playing in slow motion, so these sorts of nodes playing into that problem is quite disappointing. Particularly egregious example is Leap Slam, since you spend so much time floating slowly through the air unable to do anything else, while also still being hit by everything, even effects that seems like they should be horizontal and not vertical. Even with Attack speed support this still feels pretty awful. Last edited by Aggedon#4911 on Dec 21, 2024, 8:58:50 AM
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