Controller UI/UX bugs and issues
I am using Dualsense on PC
1) "Edit Hideout" bar is covering XP bar UI and some of the keybinds. Looks messy. Should probably be a smaller prompt between HP and action bar. 2) "Skills -> Advanced Info". - Pressing both up and down iterates the list of skills in the same direction - There seems to be no bind to switch to the minion ability tabs, for example - "<R> - Scroll skill info" propmt is misleading. Shows arrows right and left, in fact you need to do up and down. 3) Inventory item grid navigation needs reconsidering/reworking. It is at times very hard to navigate between items of different sizes. 4) Disenchant window - Should be able to de-select selected item without going into the vendor's inventory window. 5) Inconsistent prompts between dismantling an item (X), Disenchanting or selling it (Triangle), Buying or buyback (Square) and cancelling Disenchant (X) All of these actions effectively are "Move the item from right window to left" or vice versa. It should be a consistent prompt (I like Triangle) 6) "Stash - Triangle" is inconsistent. In towns, this moves the item between inventory and stash. In Trials/Act 2/3 first zone it drops the item on the ground. That's because you can't drop it in town. So far, I found no bind to quick move items in those zones. 7) Interactable objects that are too close are hard to select (sometimes impossible) 9) "Unearth" skill auto-aims towards the nearest corpse, even if corpse out of reach, ignoring right stick input. Right stick aiming should take priority over any automated behavior. Last bumped on Dec 19, 2024, 1:35:42 PM
|
![]() |