target dummy - paid feature

If the developer of this game makes target dummy a paid feature, I will be more than happy to pay for it to allow me to test builds in practice.

I hope the developer reads this message and considers it. whatever the challenge, if there's a revenue stream, there's a way to resolve it.
Last bumped on Dec 19, 2024, 2:41:55 PM
It should be a free hideout decoration everyone gets, not paid. But yeah would be nice to have.
there are likely issues with including such a thing in hide-out because of purely technical reasons. I know a solution exists that will cost the company and I am just stating that if you pass the cost to the customer, a lot of people will pay for it.

this game is going to have so many builds, there's nothing more useful than having actual target dummy with some numbers around it.
I would pay a disgusting amount of money for this.

Like I'm ashamed of what I'd be willing to give for it.
Ya know whats messed up, is during one of their exilecons I think it was they literally showed off a bunch of target dummys during one of their demos and was like 'yea don't expect this' lol.

Its there, it exists. They just don't want you to have access to it.

https://youtu.be/Vvah-HfhkYc?t=29009
Ziz asked Jonathan about it during an interview and he seemed to want to massively overcomplicate it and used that as the reasoning for not having one. Something along the lines of "well what defenses do we give it? If it's just a white no res mob then you will see higher damage on the dummy than you will actually do". We literally just need to have any dummy with any set of res/def. As long as it's consistent than we can compare one skill to another. Seemed like he didn't really grasp the concept though.
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Ziz asked Jonathan about it during an interview and he seemed to want to massively overcomplicate it and used that as the reasoning for not having one. Something along the lines of "well what defenses do we give it? If it's just a white no res mob then you will see higher damage on the dummy than you will actually do". We literally just need to have any dummy with any set of res/def. As long as it's consistent than we can compare one skill to another. Seemed like he didn't really grasp the concept though.


Incredibly disappointing, it's ironic that sometimes the smartest people can also think so hard they arrive at incredibly dumb conclusions.

I just want to be able to test basic shit for myself easily.

Like: Does adding fortress to flame wall decrease the damage added to projectiles passing through.
Last edited by pattw555#0071 on Dec 19, 2024, 12:09:38 PM
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pattw555#0071 wrote:
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Ziz asked Jonathan about it during an interview and he seemed to want to massively overcomplicate it and used that as the reasoning for not having one. Something along the lines of "well what defenses do we give it? If it's just a white no res mob then you will see higher damage on the dummy than you will actually do". We literally just need to have any dummy with any set of res/def. As long as it's consistent than we can compare one skill to another. Seemed like he didn't really grasp the concept though.


Incredibly disappointing, it's ironic that sometimes the smartest people can also think so hard they arrive at incredibly dumb conclusions.

I just want to be able to test basic shit for myself easily.

Like: Does adding fortress to flame wall decrease the damage added to projectiles passing through.


https://www.youtube.com/watch?v=4lB3TM5FrsY&t=374s
Last edited by Pestilence_PoE#6339 on Dec 19, 2024, 12:13:48 PM
I'm allways up for a good training dummy or training ground. If it can't be free than yeah take my money. Here is my thread about that
https://www.pathofexile.com/forum/view-thread/3593254

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