Chober Chaber wtf

Found Chober Chaber, thought it might be fun to try a build. I have lvl 11 HC mara, so i guess I'll try it out. Tell me what you think.

Passive Tree


Passive summary

Spoiler

Keystone
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Minion Instability: Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies

Stats
+260 to Strength
+170 to Intelligence

Life
2.9% of Life Regenerated per Second
215% increased maximum Life
+60 to maximum Life
+10 Life gained when you Kill an enemy
3% of Physical Attack Damage Leeched back as Life
Enemies Cannot Leech Life From You
Minions have 70% increased maximum Life

Physical Damage
12% increased Melee Physical Damage

Resistance
+31% to all Elemental Resistances
+30% to Fire Resistance
+30% to Lightning Resistance
+30% to Cold Resistance
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Armour
53% increased Armour

Energy Shield
28% increased maximum Energy Shield

Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Minion
Minions deal 105% increased Damage

Misc
+1 to Maximum number of Spectres
+4 to Maximum number of Zombies
+4 to Maximum number of Skeletons
30% increased Effect of Buffs on You



The primary goal will be tank with a bunch of extra tanks. Primary skill will be Dominating Blow for more minions. I'm trying to think of what to fill the four sockets on chaber, 4 sockets on my +2 minion helm and hopefully 5 on chest. I'm thinking:

Helm: Raise Spectre - Minion Life - Minion Damage - GMP for flame sentinels OR Spell totem - Skeletons - Minion Life - Faster Casting
Chaber: Raise Zombie - Minion Life - Minion Damage - Melee Physical (that works right?)
Chest: Dominating Blow - Life Leech - Melee Splash - Multistrike - Blood Magic
Boots: Reduced Mana - Hatred - Vitality - Purity
Gloves: Reduced Mana - Blood Magic - Haste - Discipline

Maybe use enfeeble?

Let me know if this seems plausible. I'll let you know when I die.
IGN TwisterBaby
Last edited by sisyphean#5628 on May 1, 2013, 7:51:59 PM
Well, you need to figure out what your main attack is going to be. It looks like you are going for a minion build so having dominating blow with raise zombie and raise spectre without curses might be inefficient.

You also will run into mana problems if you are attempting to run all those auras without eb.
You might need to use a witch for more effectiveness since it has more mana, but you will need to rethink the main focus of your build and skill usage. I suggest you look at more builds that are purely summoner builds and try to incorporate that into your build.

Also I changed your initial build as you had a lot of wasted points. Resistance on gear is incredibly easy to get because you will have purity on top of capping your resistances. You don't seem like you will attack much but you don't need damage for that if you have a bunch of minions going to town on the enemies. You also should look into buffing their damage and maybe getting culling strike instead of multistrike for your dominating blow so that when you attack you get even more minions under your control. Also armor is very good late game but the first couple of nodes doesn't benefit you at all considering you will have around 1k armor by cruel or something. Maybe this will help though.

Revised


Edit: I'm actually interested in this kind of build now, so maybe later on I might look into it a bit more since I enjoy using marauder's because of their appearance.
Last edited by Scape#3850 on May 2, 2013, 12:14:20 PM
I dont even think ill do it anymore. Im kind of getting sick of trying to build stuff.
IGN TwisterBaby
Well there are a ton of staple builds for you to use, good luck with your next build. :)

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