My ULTIMATE Suggestions for PoE 2
Hello.
I’ve never played Path of Exile 1, but I recently completed the campaign in Path of Exile 2. While I’m new to the world of Wraeclast, I’ve spent countless hours playing other action RPGs, ranging from globally renowned titles to lesser-known indie gems. With my background in the genre, I decided to join Path of Exile 2 from its very beginning to closely follow the game’s evolution and grow alongside it. Drawing from my past experiences with ARPGs, I’d like to propose a few suggestions that I believe could enhance the game. These ideas aim to improve the overall quality of life, gameplay mechanics, and community experience for both new and veteran players alike. Here are my thoughts: 1. Quality of Life (QoL) Improvements Better Inventory Management: Add an auto-sort button to quickly organize items in the inventory. Allow players to mark specific items as "favorites" or "locked" to prevent accidental selling or deletion. Improved Crafting System: Introduce a "crafting bench preview" feature to simulate crafting outcomes before spending valuable resources. More Transparent Trade System: Implement an in-game marketplace to eliminate the need for external websites (e.g., poe.trade). Allow offline trading by setting fixed-price offers that auto-complete when a buyer meets the conditions. 2. Combat System Enhancements Dynamic Boss Mechanics: Introduce boss mechanics that adapt based on the player's build (e.g., anti-ranged abilities for ranged characters). Flask Automation: Add an option for automatic flask usage when health or mana drops below a specific threshold. 3. Endgame Content Improvements Customizable Map System: Allow players to create personalized maps with chosen modifiers, adjusting difficulty and rewards to their preference. Dynamic League Events: Include weekly events with unique challenges and rewards to keep players engaged. 4. Social and Community Enhancements Guild Features: Add guild-based challenges, leaderboards, or exclusive guild maps for collaborative gameplay. Cooperative Events: Introduce "raid-like" bosses or dungeons requiring teamwork from multiple players. Improved Communication: Implement voice chat for parties and more robust messaging systems, such as quick-chat presets. 5. Graphics and Design Improvements Character Customization: Add options for personalizing character appearance (e.g., hair color, skin tone, beard styles). Transparent UI: Allow players to resize and reposition UI elements for better accessibility. 6. Balance for New Players Tutorial Mode: Introduce a beginner-friendly mode where mechanics are explained step-by-step. Simplified Passive Skill Tree Navigation: Help new players navigate to key "must-have" nodes by adding visual guides or hints. 7. Experimental Features Nemesis Mode: A system where enemies that escape or survive encounters grow stronger and return with new abilities later. Randomized World: Introduce randomly generated zones with unique modifiers for a fresh experience in every playthrough. 8. Suggestion for Controller and Keyboard/Mouse Integration in Path of Exile 2 Currently, the game requires manual switching between gamepad and keyboard/mouse inputs via the settings menu. This disrupts the gameplay flow, especially when using a gamepad where certain functions are unavailable. Here's a potential solution: Dynamic Input Switching: Enable the game to automatically detect inputs from both gamepad and keyboard/mouse and seamlessly switch between them in real-time. Full Feature Accessibility on Gamepad: Expand gamepad controls to include all features available on keyboard/mouse to reduce the need for switching. Hybrid Input Support: Allow simultaneous use of gamepad for movement/combat and keyboard/mouse for inventory, crafting, and map navigation. Thank you to the developers for creating such an amazing game! I truly appreciate the effort and passion that went into crafting Path of Exile 2. I'm thoroughly enjoying my time in the game and look forward to every new update and addition you bring to the experience. As I continue to explore more and more classes, I'm excited to discover the depth and variety the game has to offer. For my first playthrough, I chose to play as a Sorceress, and it’s been an incredible journey so far. Keep up the fantastic work, and thank you for making this world so immersive and enjoyable! Maps are my therapy, loot is my reward, and the passive tree is my mid-life crisis. – Proud exile wandering Wraeclast, one chaos orb at a time. Last edited by TitusSK#5036 on Dec 21, 2024, 8:54:42 PM Last bumped on Dec 21, 2024, 8:55:15 PM
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Great suggestions.
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so you want a MMO?
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" No, that's not my intention at all. The solo mode or party play as it currently exists is absolutely fine and works perfectly. Guilds already exist in the game, so my suggestion was just about enhancing features around them, not turning the game into an MMO. Maps are my therapy, loot is my reward, and the passive tree is my mid-life crisis. – Proud exile wandering Wraeclast, one chaos orb at a time. Last edited by TitusSK#5036 on Dec 19, 2024, 12:55:55 AM
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1.Not sure what purpose an autosort would fill if you already have stash tab affinities. Buyback is a thing and you get a window asking you for confirmation before deletion.
The simulating a craft thing sounds a bit ridiculous considering the amount of random modifiers you can roll. Crafting is difficult to simplify without taking away the sheer amount of different combinations you can get. For poe1 there is a website that can tell you how to craft extremely complicated items, including rarity of modifiers and a step by step guide, but poe2 doesn't have nearly the amount of deterministic crafting options. Essentially what that simulation thing would tell you is at most that you can roll 25 different modifiers in different tiers in that particular slot you are targeting, but is that really helpful if your options to determine what will roll are extremely limited? Poe1 could targetcraft a lot of things so craftofexile became a thing, which more or less datamined affix weight to give chances on what would roll. This is obviously not the intention of the devs. The currency exchange exists. Not really sure an auction house is necessary, as that would just further reduce player interaction. I don't like the idea, because I don't think ease of access will necessarily make for a better experience. Especially if a whisper for a sale might come with an additional offer if you're selling a very sought after item. I might also just be biased because that's how I've been trading for a while now and I can't quite foresee how this would change the community. 2.Bosses already do that based on where you're standing. Just no. Kindly and politely; if you can't press two flask buttons then i don't know why you are playing an arpg in the first place. The charms are already automatic and an evolution of the 5 flask system of poe1. 3.Yeah, you haven't played poe 1. These are things intended for the full release. 4.Party play is a thing and monsters scale to party size. You can build your own raidboss by going into a pinnacle boss with 6 people and shit dps. Not sure voicechat is a necessary thing as you dont really need coordination in this game. It's not an mmo, you just kill things and move out of the way of things that kill you. 5. Path of exile always let you play as an exile with a history of their own and the voiceline reflect that. Since the game is free, any cosmetic changes will have you open your wallet. Also I suspect this to just be a useless feature because when do you really inspect your character's beard? Good suggestion with the UI, more options are always better in terms of ui customization. 6. The game already has thousands of tooltips, videos showing how skills work in client and you can mouse over most things to get an explanation of what it is. If someone has trouble reading those, then I doubt an easymode tutorial would be able to ease someone into the depth the game has to offer. I know reading isn't a common skill nowadays, but you can't truly simplify the different interactions a lot of the systems in the game have. Poe2 is already hundreds of times easier to get into, to the point I made a functioning build by myself, something I never managed in 10 years of playing poe 1. A "simplified" passive skill tree is a horrendous idea, as this is literally just getting a build dictated to you by the devs. Every class can use every weapon and skill, this serves to diversify buildpaths. There are no "must-take" nodes that fit every build. The skilltree in poe2 is also a lot easier on the decision making than poe1. Think about it, if there are must-take nodes, then that would mean there are also dog-shit nodes. Why would those even be on the tree? 7. Nemesis mode is copyrighted by that lord of the rings game lmao for the second point... yeah you havent played any endgame at all, yet 8. Nothing to say on that point as I dont use a gamepad. |
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" -------------------------------------------------------------------- -------------------------------------------------------------------- Thanks for your detailed feedback! I appreciate the insights, and I can see how some of my suggestions might not align with Path of Exile's current design philosophy or goals. Let me clarify a few points: Inventory Management & Crafting: I understand stash tab affinities are helpful, but auto-sort could simplify the experience for casual or new players. As for crafting simulations, I wasn't suggesting to simplify crafting itself but rather to provide optional guidance or previews to help newer players grasp the mechanics. Flasks & Boss Mechanics: Flask automation could be optional, catering to those who prefer more streamlined gameplay. I also think dynamic boss scaling could add depth, but I see your point about current positioning mechanics already providing some of this. Guilds & Social Features: I agree, the game isn't an MMO, and that's a good thing! My suggestion about guilds was aimed at enhancing existing features, not turning them into MMO-like systems. Voice chat isn't essential, but some players might find it a fun addition for socializing. Character Customization: You're right that cosmetics are a big part of the game, and I wasn't suggesting replacing that. Basic character customization could complement the existing model without detracting from it. Tutorial & Skill Tree: I see your point about tutorials, and I agree that POE2 has made strides here. My suggestion for skill tree guidance was intended as an optional feature for new players, not a restriction for experienced ones. Nemesis Mode & Randomized Content: I wasn't suggesting copying the Nemesis system outright, just drawing inspiration from similar mechanics to add unique depth. As for randomized content, it could enhance replayability without disrupting the existing systems. Thanks again for taking the time to share your perspective! It’s great to have these discussions, and I’m excited to see how the game evolves Maps are my therapy, loot is my reward, and the passive tree is my mid-life crisis.
– Proud exile wandering Wraeclast, one chaos orb at a time. |
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" Im going to be jumping through some points here, as I don't necessarily disagree with those I don't respond to. Concerning the crafting point: I could see a tutorial quest with a 1 time craft that lets you fuck around with an item early on with infinite currencies so you can test things out and have a good early game weapon. That would definitely be helpful for new players to take away the fear of using currencies. A suggested skill tree even for new players would imo take away the learning experience. The current suggested gem system has already made newer players think that they literally cannot use skills or support gems outside of the ones recommended. Not understanding something immediately isnt a bad thing. Taking things one step at a time is good. Endgame is basically only randomized content, basically infinite and with myriad more additions to come. Personally I want this game to welcome new players to become veterans, not to remove it's own depth to cater to a wider market. Learning from mistakes can be fun, infitnitely so if the solution to a problem is reading what particular support gems do and suddenly doubling your dps. I know I might sound like I'm gatekeeping, but there is something to be said about a niche experience being very fulfilling because of the barrier of entry. It feels earned. Ten years ago in poe1 I was running around with 5 different active skills not knowing what the hell I was doing and hitting that wall and realising you have to change things up is when the game truly becomes interesting. Last edited by AlibiMars#1832 on Dec 19, 2024, 11:22:47 AM
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" I totally get your points, and it’s great that we have different perspectives—it makes discussions like this so much more engaging. To be honest, I don’t expect the developers to take much notice of my thread or that anything here will lead to significant changes in the game. My main goal was to spark a discussion, and in that sense, it’s been a success. That said, I’ll admit I was hoping for more people to chime in, but I’m happy with the conversation we’ve had so far. Thanks for taking the time to share your thoughts! Maps are my therapy, loot is my reward, and the passive tree is my mid-life crisis.
– Proud exile wandering Wraeclast, one chaos orb at a time. |
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Last edited by nativebeast96#3782 on Dec 21, 2024, 4:58:58 AM
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Maps are my therapy, loot is my reward, and the passive tree is my mid-life crisis.
– Proud exile wandering Wraeclast, one chaos orb at a time. |
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