Heavily stunned mobs should ALSO be primed for stun

Problem:
When encountering white mobs, more often than not, stun build up occurs too fast passing the 'primed for stun' threshold. This causes a scenario where I'm surrounded by heavily stunned mobs but unable to use an ability like boneshatter as a follow up to leap slam or charge for example.

Proposed Solution:
Heavily stunned mobs should include a primed for stun indicator. I've already surpassed the requirements to meet primed for stun, and should be rewarded for reaching a heavily stunned state, not penalized by having reduced clear speed after being forced to use another slower ability I haven't invested as many links/supports into.

The exception would be, I should not be able to take advantage of primed for stun state again, if I used the primed for stun state to enter a heavily stunned state which often occurs on bosses or rares.

Looking for feedback on why or why not this should be the case.

Also, thoughts on a 'pushing' mechanic to charge where mobs can be pushed through rather than encountered?

Thanks guys
Last edited by sixxfo#7393 on Dec 18, 2024, 10:07:45 AM
Last bumped on Jan 17, 2025, 11:47:08 AM
Agreed, there are actually some other problems similar to this. The Titan ascendancy has a notable option that makes your strikes able to stun, but this is actually terrible since it prevents you from using Primed Stun payoffs like boneshatter and others.

I also struggle with overstunning mobs to the point that a single strike is stunning them and thus I have to use other options. Boneshatter suffers the worse from the skills, but other things suffer to - such as certain support gems that payoff from it.

I think having heavy stunned enemies automatically primed for stun to activate skills is needed, but it needs to be done in a way in which they are not permanently primed for stun (i.e., can only do one trigger of your payoff).
To me the whole "primed for stun" state needs to go away.
Should be 2 states
- you are building up stun
- mob is stunned

Once the mob is stunned, it gets the extra damage/special hits glow and you can unload your special abilities.
I don't mind the primed for stun glow, I think that state can exist prior to reaching heavy stun. I'm just stating the desire to not be punished for applying too much stun to an enemy. So much so I have to alter my tree or the damage my abilities do to avoid skipping the primed state.

This is why just about everyone is using rampage for clear as making use of the primed for stun mechanic is unreliable at best.

Just came here to post this... it feels really bad to be _punished_ for stunning enemies. If I shield charge into a pack of monsters and maybe crit them or something, they get stunned. So now I'm awkwardly standing next to a bunch of monsters that are rapidly coming out of their heavy stun animation and I have lost access to my best pack clearing skill.

Getting Heavy Stun should always be good but Boneshatter's Primed for Stun requirement makes it so that I am often saying "oh shoot I stunned that guy" which doesn't feel great.

the big issue is that Warrior currently doesn't have access to any good bread-and-butter skills that you can use to slowly build up stun. I'm having to use big bang attacks all the time which always puts me in situations where stuns are imminent.

Generally the situation is fine for bosses, I'm rarely in a situation where I'm accidentally stunning bosses. But for packs of white/blue/sometimes yellow monsters it really sucks when I don't get to use boneshatter.
Last edited by SirBraneDamuj#6789 on Dec 19, 2024, 12:01:24 PM
I'm glad I'm not the only one!

I was very frustrated last night and spent most of my gold re-specing and trying to figure out why I'm not priming, since that's the core of my build for mob clearing.

I really hope they fix this, it makes no sense to have so much stun buildup when you're gonna be punished for it. It also make it hard to find that "sweet spot" where you do enough stun to prime but not too much to overstun, especially as you progress to higher difficulties.
Agree with OP, because I am now experiencing this nonsense. I am level 55 and am forced to use a level 16 mace to reliably get "primed for stun". Constantly have to fidget with weapons and talents and skills every time a new mace drops. Really kills the momentum and joy of discovery.

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