Feedback for POE2 Enhancements
Hello POE2 Community,
After spending a considerable amount of time with the game, I'd like to share some feedback and suggestions that could improve the overall experience: Portal Management: It would be highly beneficial to have an option to close all portals automatically once a map is completed. On-Death Effects: These effects, particularly in maps, need to be more conspicuous. It's currently difficult to notice them amidst the chaos, which often leads to unnecessary anxiety and mistakes. A more pronounced telegraphing or a complete removal would be preferable. In-Game Loot Filter Customization: Enhanced loot filter options would greatly improve the gameplay experience. Being able to toggle sounds, colors, and sizes for specific currencies or item bases directly in-game would be a significant quality-of-life improvement. Charm Activation Indicator: A clearer visual cue for when a charm is triggered would help in recognizing its effects. Game System Clarifications: The game's mechanics can be complex for newcomers. Integrating better explanations through quests or dedicated tutorials would greatly aid in understanding the intricacies of the game. Minion Skills Toolbar: Enhancements are needed, particularly for Raging Spirits. A more intuitive toolbar for managing minions would help in controlling and maximizing their abilities. Passive Skill Tree Feedback: When respecing traits (e.g., from Strength to Intelligence), the shift key should accurately reflect the changes in stats, which currently it does not. Improved Navigation: Adding shortcuts to teleport directly to the Atlas, Hideout, and Trial of Sekima* from the world screen (default press 'U') would improve navigation and save time. Enemy Database: An in-game compendium listing enemy base stats, potential mods, and lore would enrich the game world and help players strategize better. Map Flora Consistency: The surrounding flora in tower maps should reflect the environmental visuals of the corresponding Atlas region, adding to the immersion and thematic consistency. Varied Map Objectives: Introducing more diverse objectives for map completion could provide a refreshing challenge and keep the gameplay engaging. Performance Enhancements: Specific improvements are needed for smoother gameplay during Delirium and Breach encounters. Inventory Management: A dedicated place in the premium tabs for map tabs and ascendancy trial coins would help in better organization. Map Completion Issue: There seems to be a lack of clarity on whether killing a map boss should mark the map as completed. Is this working as intended? Guild Point Allocation: Points donated by guild members are not updating correctly in-game, although notifications are received on the POE website. Visual Upgrades: The campaign world map could use visual improvements for quest icons to make them more distinct. What are your toughts Best regards, HumbartSan Last bumped on Dec 17, 2024, 6:47:23 PM
|
![]() |