@GGG - End Game Party Revive Not Allowed?
Hi
At the moment, we cannot revive party members once we reach the End Game (maps). We are only allowed to Revive during the campaign. Is this by mistake? Please change this ASAP. Please allow us to Revive party members during the whole game. This would also make it that people feel more inclined to play in a party, at the moment there is no incentive (same as POE1, also no real incentive). Additionally, it would also tackle some of the complaints around the fact that we cannot go back into maps once you die. Or perhaps you could have some sort of "Revive Station" like a Checkpoint on the maps which you would need to clear by killing the mobs guarding it. You could add a "Revival Orb" that would then be socketed on that "Revive Station". The Orb would drop as a reward after clearing the mobs defending the "Revive Station". Or whatever.....just please let us revive each other during party play once we reach End Game. **EDIT** Apparently, also during the Trials. You cannot Revive party members during the Trials. This happen on Ultimatum during the campaign. Not only I could not revive my party member after he went down ( I also tried to revive him after clearing the objective), I could also NOT progress to the next zone because I was not the one who opened the Trial. So the whole Trial Was bricked and the Trial Stone wasted. Thanks sSs Last edited by ssoulss#5924 on Jan 8, 2025, 6:44:46 AM Last bumped on Jan 5, 2025, 10:57:39 AM
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Post bump
This needs addressing Party Revive in ALL END GAME needs to be allowed. Console players have couch co-op, what is the point of this if you can't revive the person literally sitting next to you? |
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+1
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" Yea and that is precisely why revive isnt possible in maps and i`m quite certain it wont be. Btw same as in poe1 there is incentive to play in a party already: you get an increase to drop rates. Most people though PREFER to play solo, so giving party player even more of an advantage would force party play. |
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" You still have the option to follow him in death thou... (Not good option, but hey, its GGG...) |
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+1
Innocence forgives you
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Give maps multiple lives for solos then use same number of total lives for party. Like trials, you all lose a life if anyone dies then the entire party loses the map if those lives hit 0.
That system would allow for revives without making party play significantly superior to solo. |
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" Yes that would be nice too |
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+1
Please devs, Give us incentive to play with our friends. What is the point of leveling my character in the endgame if I never get to show off how strong my build is to my friends. I want to be able to save my friend, fight off a hoard, and revive him after he goes down in battle. If we both die, then the maps is over, but we should be able to revive one another to keep things moving. This is straight up ruining the endgame for me as a party player after leveling each of my characters. Now once I have a new character through cruel, I just run maps solo to progress further. It's no fun to get into a Map and die in the first few enemy encounters so that you can sit there for 20-30 minutes and wait for your party mate who is struggling by themself. Last edited by CASPER420#3260 on Dec 29, 2024, 11:04:35 AM
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+1
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