Act 3 - Silver Ape Boss Feedback


Just adding my 2 cents on this boss.

- the checkpoint is too close, once you stumble uppon this boss you are mostly locked in that battle untill victory - (yes, you could use the terrain and any stun/freeze to portal away, but is still annoying)

- not much to say on being one shot (1.1k hp+shd) by his heavy attack, being flattened by a stone pillar used as a club does that.. but the "roll move" is ludicrous, it does the same damage and has no telegraph.. I lost all battles that ape decided to roll and steamrolled over me..


..and yes, I won.. no "rolling" and no rare mosnters spawning around (those were fun), and that ape was defeated.. as it is, not as much fun as battling the big chimera.
Last bumped on Jan 20, 2025, 8:04:30 PM
uptade at 0.1.1

- the checkpoint remain too close - if you die at the ape, you are locked in battle as any movement from pause/respawn agroes the ape.

- the "roll move" has no telegraph and is now "half-ludicrous".. it seems if ut happend mid range it hits you once and pushes you aside.. alas, if point blank it still happend to drag you along while multi hitting you for a steamrolling death..


..guess the silvery ape at act 3 is still deserving a balance pass.

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