Path of Exile 2: Upcoming Changes and Improvements

Flamers who have no any support pack is bots.
So stfu.
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ZhadowZG#7378 wrote:
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Sarke#5416 wrote:
Some reviews I have now that I have properly played it for a while:

1 Item rarity problem is Huge. I had to change my whole itemization with almost zero item rarity to add some cos I had 0 divines dropped since I started. Feel so mandatory.


3 Market prizes are way too high already. I had the issue that I had to stop playing for a week since my job demanded me some extra hours in xmax. When I got back to the game, all worth at lest 1 divine and exalted orbs worth pretty much nothing.
Since I had 0 item rarity in my itemization, is being really hard to find cheap items with decent stats + item rarity. MArket is almost unafordable for people in my situation.



Didn't even bother reading the rest after this BS.
Rarity.. needed in games like this and it not being in PoE 1 was a HUGE problem. Zero challenge, no reward to multiple builds, just face roll everything in game in one way gg.

Lmao the market is perfectly fine, I just geared up a Monk for like 15ex and am clearing T13s. Thats absolutely pathetic. Nothing holds value currently because Rarity is too good. Needs reduced, but needs to be remain needed.




The market is perfectly fine? You poor poor lost little thing. You know nothing.

The tradesite is bugged, use relative to show things in exalts, the market is infact fine for decent/good rares
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Sarke#5416 wrote:
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ZhadowZG#7378 wrote:

Didn't even bother reading the rest after this BS.
Rarity.. needed in games like this and it not being in PoE 1 was a HUGE problem. Zero challenge, no reward to multiple builds, just face roll everything in game in one way gg.

Lmao the market is perfectly fine, I just geared up a Monk for like 15ex and am clearing T13s. Thats absolutely pathetic. Nothing holds value currently because Rarity is too good. Needs reduced, but needs to be remain needed.


U are wrong.
Item quality did work in POE1 but it didnt work for currency.
Currency were only affected by item quantity and it were a far better system.

U need to leave free stats for people to do their crazy builds instead of forcing them to pick a single stat no matter what them build making also the rest of the items pure trash if them dont have it.
Thats not how it is supposed to work.

did you mean item rarity or item quantity? Cause quantity DID affect currency since it increased drop rates.
Apologies for the delay, staff members of GGG.

I hope you all enjoyed your holidays and had a good time.

We are eagerly waiting for new content from you guys and to hear from you.
are there going to be life nodes in the passive tree? please!!! Theres too much stun ress and stun
+1 for the 6 portals

i think that it scares too many players off.

i really like the idea but im experienced in poe. for new players its a bit harsh^^

and any updates coming?
What if the developers of Path of Exile went back to the first game, listened to Reddit feedback, and instead of fixing bugs, which is the main purpose of early access, decided to nerf classes, which would be a questionable decision.

Sounds like to me you're going down the diablo train!
I love it so far. What I think would be interesting is if you kept the map portal death system the way it is, but allowed teammates to resurrect each other and consume portals; this would be an interesting way to promote team play.

Happy new year to GGG and all of the other filthy degenerates like me from poe1; this has been an incredible launch and I am excited to see the next acts!

P.S. Ruthless can't arrive fast enough :D
Last edited by Hironaru#7340 on Jan 3, 2025, 2:13:44 AM
hi

Since yesterday the game has been crashing every third waystone. It's starting to get annoying. no idea what it could be
lost a divine orb to the 1 portal mechanic for the first time today after 350 hours, will never be and have not been more sad in my life.

also the performance is dog shit in every single map except oasis. please fix.

also where the F is my pilfering ring and the other 10,000 poe 1 mtx's that were supposed to be supported in poe 2?
Last edited by TravisPowel#4558 on Jan 3, 2025, 3:14:59 AM

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