I am begging you all to understand the difference between real difficulty and fake difficulty
https://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty
Real difficulty good. Fake difficulty bad. That is all. Last bumped on Dec 16, 2024, 4:53:43 PM
|
![]() |
frustration & grind <> difficulty
|
![]() |
So?
Which ones of these PoE2 supposedly have? - Bad technical aspects make it difficult. - The outcome is not reasonably determined by the player's actions. - Denial of information critical to progress. - The outcome of the game is influenced by decisions that were uninformed at the time and cannot be undone. - The game requires the player to use skills or knowledge that are either incorrect or have nothing to do with the genre. You have to explain a bit more here. |
![]() |
Honestly that link looks so convoluted and whiny as if one of the forum users here created it.
its basically a large wall of excuses |
![]() |
" Nah, tvtropes is a pretty chill place with lots of great examples for every bullet point / trope they list. Some examples are still subjective, of course, but it's nowhere near subjectivity of PoE forums. That's not to mention tropes are the metadescriptions (descriptions about descriptions) of the things we see around us, they aren't about being "bad" and "good", but about what's often reused. Last edited by just_dont#6539 on Dec 16, 2024, 2:35:29 PM
|
![]() |
" Hard to understand you with that boot in your throat dude Last edited by Xenus_Paradox#7530 on Dec 16, 2024, 3:11:52 PM
|
![]() |
" Yes |
![]() |
" Ah okay, you were just trolling. No need to be so elaborate about it then. Last edited by just_dont#6539 on Dec 16, 2024, 2:49:47 PM
|
![]() |
" Reading through the link and reading through your questions. 'Yes' is the correct answer. Bad technical aspects that make it difficult? Yes Outcome is not reasonably determined by the player's actions? Yes Denial of information critical to progress? Yes Outcome is influenced by decisions that were uninformed at the time and cannot be undone? Yes Game requires the player to use skills or knowledge that are either incorrect or have nothing to do with the genre? Yes All of those boxes are thoroughly checked. Core designs of the game are deeply flawed and lead to a harder game than it should be, simply due to bad design. Outcome is not reasonably determined by the player's actions, because it's so heavily RNG based and the devs just randomly nerf builds without providing respecs, not to mention the on-death explosions that you can't see until you're dead, and the one-shot kill mechanics that can't always be reasonably avoided. Denial of information critical to progress ties in with the nerfs without respecs (gold cost is prohibitive, and should be waived after a build-destroying game change). Outcome influenced and skills/knowledge requirement have the same issues as above. This game is built on a rotten core and has artificial/fake difficulty made worse by the devs' post-launch actions. |
![]() |
" I'd call "early access bugs" to be a very valid complaint here, but you just had to go with "core designs are deeply flawed" nonsense. No they aren't. Neither there's anything technical, aside from plain bugs, "makes the game more difficult". " Yes it is. Player's actions are in fact very much the only thing that determines outcome. Unless we're talking about a timely nerf patch, but even that can be adjusted via player's actions. " I'm pretty sure the information that you're playing EARLY ACCESS game is not hidden in any manner. |
![]() |