Trade being mandatory to properly progress your build is bad

I have played without trading till cruel act 3 and it was a horrendous experience. I was dying due to not having enough defences and had absolutely no way of fixing it. I spent all my currency on "crafting" and was still running around with level 16 gear pieces in act 3 cruel. There was no proper loot in the floor, there was not enough currency to rng some better gear. I was lacking dps, i was lacking attributes to equip items that were semi usefull.

I have played 4 leagues of POE 1 where i start trading when i finish the campaign. This is fun to me to customize a build around what i find. But it was impossible in poe 2, i had amassed 426 deaths and a friend of mine carried me through 2 boss fights.

I wanted to focus on cast on shock, it got nerfed after 1 hour of obtaining it. Enough has been said about that so i wont go deeper into the matter, just bad luck on my end of wanting to automate a small part of my build but that idea has ended up next to all the rares on floor.

I spent around 20 exalts and plenty of regals on every maybe viable gear pieces and they basically all ended up with life per second and reduced attribute requirement or some other trash stat. In 70 hours of playtime crafting every piece i could, i had an amulet with 10 spirit implicit and 40 or 50 spirit modifier. Sold it for 8 exalts and bought new gloves, a belt, a ring and an amulet. How is one exalt as trading currency worth more than the gear it can craft?

A white item can receive 2 modifiers 'for free' with the cheap currency, 3 modifiers with a regal. And then you need 3 exalts to rng a good item. So in theory a good item should sell for 3 exalts right? Thats how much it would cost to craft it. Given the fact rares can be bought from vendors and found on the floor, a good item should sell for 2 exalts since there are more rares available than simply the craftable ones.

But still i can buy top tier gear for 1 exalt on trade, this seems bad to me for the following reason: playing the game rewards you less than interacting with the external trade website. This feels like bad design.

Also, why is it only physical damage leeched as life? I am a pure lightning damage build... Why is that stat so specific to just one damage type.

We need essences, alot more essences. Especially essences that upgrade magic into rare. Or modify a rare with groups of modifiers so we can at least have some influence on what the game gives.

Crafting is worse than buying stuff because it always gets you what you want for 1/3rd of the cost. Floor loot can be completely ignored, just check the vendor every level and pray.

I do like vendors offering good items, its a nice change, i basically ignored vendors in poe 1 when it came to items.

Also salvaging is way too tedious, having to Salvage 10 items with sockets (2 inventories full of whites items) to get 1 orb in return. This incentivizes trading even more over self crafting.
Last bumped on Dec 28, 2024, 7:58:04 PM
Progress doesn't exist without trade. I hate it :(

I have spent every exalt I have trying to craft a weapon that is better than my current one. I have probably spent 60+ exalts in attempts, but there are so many crappy mods that hitting anything close to the ideal ones seems impossible.

I know for a fact I could buy one for less than 20, but I wanted to really see what I could craft. Crafting sucks and you always end up with 2-3 mod's that are complete crap.

still the same situation even after all the patches and hotfixes. it seems that they really want every starting account to slog it through the first 3 acts for some reason.
"
I have played without trading till cruel act 3 and it was a horrendous experience. I was dying due to not having enough defences and had absolutely no way of fixing it. I spent all my currency on "crafting" and was still running around with level 16 gear pieces in act 3 cruel. There was no proper loot in the floor, there was not enough currency to rng some better gear. I was lacking dps, i was lacking attributes to equip items that were semi usefull.

I have played 4 leagues of POE 1 where i start trading when i finish the campaign. This is fun to me to customize a build around what i find. But it was impossible in poe 2, i had amassed 426 deaths and a friend of mine carried me through 2 boss fights.

I wanted to focus on cast on shock, it got nerfed after 1 hour of obtaining it. Enough has been said about that so i wont go deeper into the matter, just bad luck on my end of wanting to automate a small part of my build but that idea has ended up next to all the rares on floor.

I spent around 20 exalts and plenty of regals on every maybe viable gear pieces and they basically all ended up with life per second and reduced attribute requirement or some other trash stat. In 70 hours of playtime crafting every piece i could, i had an amulet with 10 spirit implicit and 40 or 50 spirit modifier. Sold it for 8 exalts and bought new gloves, a belt, a ring and an amulet. How is one exalt as trading currency worth more than the gear it can craft?

A white item can receive 2 modifiers 'for free' with the cheap currency, 3 modifiers with a regal. And then you need 3 exalts to rng a good item. So in theory a good item should sell for 3 exalts right? Thats how much it would cost to craft it. Given the fact rares can be bought from vendors and found on the floor, a good item should sell for 2 exalts since there are more rares available than simply the craftable ones.

But still i can buy top tier gear for 1 exalt on trade, this seems bad to me for the following reason: playing the game rewards you less than interacting with the external trade website. This feels like bad design.

Also, why is it only physical damage leeched as life? I am a pure lightning damage build... Why is that stat so specific to just one damage type.

We need essences, alot more essences. Especially essences that upgrade magic into rare. Or modify a rare with groups of modifiers so we can at least have some influence on what the game gives.

Crafting is worse than buying stuff because it always gets you what you want for 1/3rd of the cost. Floor loot can be completely ignored, just check the vendor every level and pray.

I do like vendors offering good items, its a nice change, i basically ignored vendors in poe 1 when it came to items.

Also salvaging is way too tedious, having to Salvage 10 items with sockets (2 inventories full of whites items) to get 1 orb in return. This incentivizes trading even more over self crafting.


I'm doing T14s and realized I've found two useable boots, and the rest of my items have been bought.

I want trading but not in this capacity
I agree, I posted something similar in the general forum.

I would prefer 90 percent of my gear to be something I found or crafted myself but doing SSF will put you way behind, maybe boost loot in SSF?

I don't know the answer, but the balance is off in my opinion; trading is way overpowered compared to finding or crafting your own gear, and that's just not fun for me.

I know for a fact that the currency you use to maybe upgrade one piece of your gear you could go to the trade site and upgrade all of your items; honestly it would probably cost you less and you would be exponentially more powerful.
Last edited by Lilneal1979#2075 on Dec 28, 2024, 7:39:05 PM
Trading isn't mandatory as numerous players, including myself, are well into the endgame in SSF. It does take longer to gear, but that's how the game is designed. To be more of a grind and take player power down. They may end of buffing drops, but who knows.

At the end of the day though you can check the SSF ladder and see for yourself. Trading isn't required at all.
While it's true some pieces found early can punch way above their weight class, you just weren't upgrading your bases. You're a caster, stacking int and ES, using level 16 gear in cruel. With the exception of jewelry, you need to upgrade your bases from time to time. Even if you have 1 res on each piece of gear, on a decent base, you can still amass high resistances AND good ES at the same time.

I played arguably the WORST class, Warrior, through the campaign my first time, solo, and into maps. I only had 25 deaths. The only issue I ever had was doing exceptionally low damage because my tree was bad, but my defenses were NEVER bad. If you're dying more than a hundred times on a character leveling through the campaign, you might need to look at what you're doing or get some advice on how to get gear. Willing to provide, but won't give it out unsolicited.

As for being able to purchase exceptionally powerful gear for cheap: that's a consequence of the game being out for three weeks by this point and the amount of decent/good "advanced" bases flooding the market. Only a couple of pieces my warrior had by 78 were worth more than 1 exalt, and I thought they were absolutely insane items when I got them.
esences and omens are for crafting but for me drop rate for large essences is 0% and for omens also 0% after trilions of t15 maps with esences and rituals. so good crafting is for peoples Who are nonstop checking auctions and reseling stuff for more profit or some bots who do it for them. to get a loot money and try to buy esences and omens in large quantity. it is just impossible to drop them on your own. so you have to trade to be able to Craft. and its still very limited o few persons from whole world.

so drasticaly increase drop rate of large esences and omens. or rebuild whole system . so all players can have acces to it . SSF cant craft at all for sure..except random smashing basic currency,
Yea I dont experience this at all in ssf so I guess either I am a god gamer or....

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