Build Diversity is and will always be low

With the current Skills being locked to one weapon type and being locked to using only one Support gem every build is going to be cookie cutter. More so then in POE1.

Ice Strike? Support Gems W X Y Z will be the only gems used because it gives the most DPS

Every skill will be this once someone finds the combination of support.

Once a combination of support is found then there will be only one kind of weapon used. Quarterstaff with XYZ stats.

POE2 is a very dumbed down version of POE1 and its sad.
Last bumped on Dec 16, 2024, 1:05:08 PM
Skills being weapon restricted follows suit with what they've been doing for quite a while. There was a time Witch and Shadow could melee. Ranger made a decent caster well as Chieftain. Limiting it further is no surprise. They couldn't balance PoE1 at all.

I'm not sure if you noticed but majority of the Ascendancy options do not specify much. You can pick a Monk or Merc and go literally any direction with them on the tree. There's only one perk each between Invoker and Stormweaver that actually decides if you go melee or caster.

The single Support gem I think might cause issues. Likewise your max number of skills should be per weapon set. Not in total. These are the things which are going to limit options.
"Never trust floating women." -Officer Kirac
You know if we're really honest about it, PoE 1 only had one build. One.

The build where you get a six link, put a single skill and 5 supports on it, hold down one button, and zoop across the map.

Changing what colors fill up the screen with that build, doesn't make it a different build.
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POE2 is a very dumbed down version of POE1 and its sad.


Actually it's lightyears ahead of where POE1 was in its lifespan.
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You know if we're really honest about it, PoE 1 only had one build. One.


By that measure POE2 will have maybe 3 builds, the one button build, the 2 button build and the 3 button build. Realistically no other builds will exist.

Yes that is ridiculous - just like your original assertion.

Anyway jokes on you - I play RF - zero buttons.
Last edited by XeonPOE#7768 on Dec 16, 2024, 3:50:28 AM
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With the current Skills being locked to one weapon type and being locked to using only one Support gem every build is going to be cookie cutter. More so then in POE1.

Ice Strike? Support Gems W X Y Z will be the only gems used because it gives the most DPS

Every skill will be this once someone finds the combination of support.

Once a combination of support is found then there will be only one kind of weapon used. Quarterstaff with XYZ stats.

POE2 is a very dumbed down version of POE1 and its sad.


While my biggest problem with the current PoE2 state is also the lack of creativity with skills/supports, i think this will at least partially addressed with the release of the 6 other classes and their corresponding gems.
Plus more gems with league updates.
Weapon swap is something most players are not yet familiar with, but this will very likely be a part of a lot of strong builds and we should pay attention to the potential that comes with it.
For example i saw a strong combo of Crossbow clear and stun with the devastating 2h Sunder setup to almost oneshot bosses.
We shouldnt forget, PoE1 had content added over many years and PoE2 will get added content as well. It's currently the least content it will ever have.

Looking at how fast they addressed the problem with the dodgeroll or the quantity and quality of loot from rares/uniques, we know they work hard on this.
Just as they worked hard on PoE1, so im very optimistic about it.
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XeonPOE#7768 wrote:
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You know if we're really honest about it, PoE 1 only had one build. One.


By that measure POE2 will have maybe 3 builds, the one button build, the 2 button build and the 3 button build. Realistically no other builds will exist.

Yes that is ridiculous - just like your original assertion.

Anyway jokes on you - I play RF - zero buttons.


If two builds have the same controls, play the same way, and do the same thing, they are the same build. It doesn't matter if you clicked different passive nodes to get that identical result.
Every build where all you do is hold left click and zoop while watching a youtube video is the exact same build.

In PoE 1 my archer, two handed melee, ice caster, and fire caster, all had the same build. They played identically.
In PoE 2 so far, they actually play differently.

We'll see how well that maintains in the endgame several years in.
I mean the FOR ME most enjoyable part of PoE1 - the crafting got dumbed down into a pure lottery.
Farming salt on the forums since 2024
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The_Song#4903 wrote:
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XeonPOE#7768 wrote:
"
You know if we're really honest about it, PoE 1 only had one build. One.


By that measure POE2 will have maybe 3 builds, the one button build, the 2 button build and the 3 button build. Realistically no other builds will exist.

Yes that is ridiculous - just like your original assertion.

Anyway jokes on you - I play RF - zero buttons.


If two builds have the same controls, play the same way, and do the same thing, they are the same build. It doesn't matter if you clicked different passive nodes to get that identical result.
Every build where all you do is hold left click and zoop while watching a youtube video is the exact same build.

In PoE 1 my archer, two handed melee, ice caster, and fire caster, all had the same build. They played identically.
In PoE 2 so far, they actually play differently.

We'll see how well that maintains in the endgame several years in.


If your archer, 2H melee and casters all had the same build and played identically, I can see how the low build diversity and creativity in PoE2 feels good to you.

You haven't really played PoE1, that is the issue. It is lightyears ahead of PoE2.
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If your archer, 2H melee and casters all had the same build and played identically, I can see how the low build diversity and creativity in PoE2 feels good to you.

You haven't really played PoE1, that is the issue. It is lightyears ahead of PoE2.


I played enough of PoE1 to be at the point where different characters, using different weapons, slotting different skills, with different supports, and different passives, amounted to being the same build because the game was only holding left click as they zooped through the zone.

The actual gameplay loop the build turns into is what makes the build the build.
It doesn't matter what selections you make to get there, if your build is hold left click, your build is hold left click, and thats what everybody ends up doing.

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