Into Act 3 - Gear drops, currency/crafting, gold, difficulty level/Temple of Chaos, dodge roll

I am into act 3, trying to get through the boss in the Oubliette in the Machiavarious or whatever that place is called. I've been in Act 3 for about 4 levels, clearing maps, attempting the Temple of Chaos. I am playing a lightning arrow ranger with 15% movement speed on my boots.

This started with a rant, and now edited to the following:

1. Gear drops.
1a. I should NOT have things dropping at level 16 if I am level 40.
1b. Resists and movement speed are absolutely mandatory to be able to progress and survive (something I am struggling with). I almost never see gold quality gear with resists and the blue gear is a downgrade in terms of DPS. This needs to be rebalanced to require a heck of a lot less in the Campaign (end game is different, I'm not there yet, and at this rate I'm not sure I can even progress to it!) OR GGG needs to change how much resist % you can get on gear based on the gear ilvl. Same for movement speed. Which leads me to...
1c. Get rid of light radius as even an option on the gear suffixes. I don't know what this is for, I certainly haven't seen a use for it yet, and frankly it is insulting to try to use a chaos orb (one of the precious TWO that I had) and I lost the damage add and instead got.... light radius. Unless that light radius is going to magically add to our ability to survive or not die, it shouldn't even be part of the table of options. And frankly, if it's necessary to survive at some point, then it doesn't need to be in the loot tables until that level (level 40, I haven't seen a use for it yet).

2. Currency drops/Crafting
2a. The currency drop rate is atrocious. If I can't find the gear I need, I should be able to craft it. Maybe that blue item can be a very lovely yellow item -- but no orbs to turn it yellow and DEFINITELY no orbs to add suffixes to a yellow. Also, there is absolutely nothing in the game that shows that yellow items can have up to 5 suffixes. I just assumed it was four because with blue gear you can only have 2.
2b. If the intent is for us to not be able to craft in PoE2, then don't make it so hard to get the gear we need (+ max life, resist %, movement speed) at higher levels. Just get rid of crafting altogether if it's intended to just not be done in the Campaign. Otherwise, currency still needs a serious buff. Maybe getting a lot more shards from scrapping would be the solution? I've got about 40 of each of the blue-gear currencies, but zilch for anything turning to gold. Leading to....

3. Gambling and gold drops (Gearing issues part 3!)
3a. Gold drops either needs a massive boost OR prices of items ESPECIALLY when they scale up with your character level so hard need to drop. If this is supposed to be the viable way for me to gear my toon, great: I can't afford more than maybe 2 yellows off the normal buy/sell vendors, and maybe 5 gambles. I pick up and sell every blue and a lot of whites. It was an exciting moment when I could try for improved boots five times ....and all five were terrible.
3b. Gambling should really not even be considered as part of the 'normal' path to gearing up to survive the Campaign. I'm here to be a little murder hobo, not to play the slots and it is NOT satisfying.

4. Difficulty level Specifically against some of the bosses.
4a. Normal white mobs: okay, not terrible. But if I get really unlucky with the rare mobs, I'm dead. Specifically in the Bone Yard (or something in Act 2) with the two giant.... dodo birds or whatever they were? Yeah, the first round I got mana leech on one mob and the temporal bubble/cold on the other. I couldn't dodge out of their attacks fast enough because of the cold, couldn't damage because of the temporal bubble/mana leech combo and died. Suggestion: Make both the mana leech and temporal bubbles temporary buffs on the rare mobs. They can't be permanent if our only option is to dodge, especially on mobs that pounce/stun.
4b. Life regen is too strong on rares. It needs to be a little less regen-y. Maybe 25% less? I don't know what the math is, but it's just too high at the moment.

5. Temple of Chaos
. . . Yeah. So.

First, GET RID OF THE ARENA THAT IS THREE TIERS HIGH. And especially don't put the flying boss on that arena. I couldn't even figure out where the boss landed for 90% of the fight! Also, on a related note: if I can't hit things at the top of a staircase when I'm at the bottom, the boss shouldn't be able to hit me with the fire breath from the bottom of a stair case to the top. Either the hitboxes apply to both of us or they don't.

Second: I only attempted two rounds because clearly I suck. But what the heck is that debuff with the doom circles? How are you supposed to even survive that if it happens on the teeny tiny arena where you're just supposed to outlive the clock? I was even excited to try it until I got that in my first round. And in my second round? Hmm, let me see: I can either have the doom circles, I can lose 40% of my (pitiful) defenses, or the boss can hit me for more and take less damage. I was trying it at 38 and... yeah.

It's a mechanic that I will interact with the absolute MINIMUM number of times I have to and never revisit because it sucks, it's terribly, it left me enraged and frustrated because even though I was at the level it's supposed to be, I got squashed. Real talk: I'd rather run the Trials of Sekhmet, at least those were doable. This feels like a hard-stop no-go. Suggestion: greatly, greatly, GREATLY reduce the effect of the debuffs on the first run. And have the Trialmaster offer suggestions on how to handle some of the stranger mechanics (like the doom circle). Or have suggestions on the debuff on what it actually means. Not a single one of those debuffs should be an insta-kill for a character at-level that has been making a solid effort to gear up and progress properly.

6. Dodge Roll. Please reduce the animation lockout between dodge rolling and spell casting/firing bows (probably other things, but I've only tried sorc, witch, and ranger). In the Count fight when you're in the center of the frosty area? Yeah, I couldn't even get off more than the tiniest of shots or casts because of dodge roll. I'm pretty sure that animation lock has gotten me killed on other mobs too. I don't specifically MIND the dodge roll (but really, really miss my frost blink and flame dash) but the animation lock on it is literal death. It needs to be shorter. I'm not playing POE or POE2 for the physics realism here.



..... Ahem. Thank you for attending this TED talk.

Caveats: I'm not a hardcore ARPGer. I need guides to follow (shout out: Raxx and Ziz!). I play ARPGs when I want to be a murderhobo and have happy little murdery funtimes. And for the story and art; POE1 and POE2 are both beautiful and I love the story. But if I want this level of challenge, I'll go and interact with FFXIV mechanics in savage trials.
Last bumped on Dec 15, 2024, 6:24:54 PM

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