Teleporting Enemies

I'm fairly certain that this problem I've been having is unintentional, and it's one I've found in almost every area I've been in (most prevalent in the Jail). Namely that an enemy I'm targeting will either disappear and reappear right next to me, or will be right next to me and vanish to someplace else.

I actually had one necromancer 'poof' himself through a wall and into another room. I had to go trekking through the dungeon around to the room he was now in, in order to find and kill him.

I have not noticed this issue to happen more or less when there are a large group of enemies. And of course when the enemies teleport themselves around like this, I loose my lock on them. This tends to happen rather quickly and in the middle of combat. (Creating ARG moments lol)

Well, hope this little bug report helps you out!

-Elm

Fear is the mind-killer, the destroyer of thought.

This is a known problem with the server and client being 'out of sync', causing monsters to correct their positioning every now and then. It's something we intend to improve in future!
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