Randomness in campaign layouts

My feedback for PoE 2s campaign is that random area layouts need to go. They actively make me want to stop playing when it takes me 25 minutes to get through the drowned city because of it generated a layout that was just so incredibly long and then the lava place was just the same 8 rooms, stitched together and took another 20 minutes to get through.
Im sorry, but this is not only bad design, but lazy design. Having RNG generated areas is not fun, they are bland, confusing and repetitive.
I dont mind playing through the poe 1 campaign. After playing through it probably close to 100 times i still dont mind it. I know where to go, it doesn't take a week of my time and i get to the real game.
I dont want to slog through random layouts of RNG tiles slapped together during the campaign, its not fun, all it does it force me to take SO much longer to get through.
Last bumped on Dec 15, 2024, 6:00:49 AM
So you want static maps to be able to zoom right for the exit?

Riiiiiight.

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