Chronomancer and Sorc/Witch Skill Bugs and/or akward interactions

Gonna list of some of the Bugs and/or akward interactions (hard to say sometimes if is working as intended but the intend just feels off, if its an oversight or a bug)

1. Temporal Rift being unable to be used if you dont have free spirit equal to or exciding its reservation cost.

So for example if you just have the 30 spirit from Act 1 and you socked Vitality Support into Temporal Rift you will only have 10 unreserved Spirit left, as this is below the 20 Spirit cost of Vitality you are unable to use the active of Temporal Rift to reset your position, life, energy shield and mana to 4 seconds ago.

2. Temporal Rift and Time Freeze being able to be cancled by a dodgeroll and going on full cooldown.

If you use your dodgeroll during or slightly after you press the ability you will get the animation for the skill and it will be put on cooldown without granting you any of the effects.

3. Temporal Rift only being able to negativly impact overflown Energy Shield

So for example if you are using a level 11 Grim Feast (Grim Remenants granting 60 ES) with a maximum Energy Shield of 600 and you collect a Grim Rementant to go up to 660 Energy Shield and then use Time Rift you would reset down to 600 Energy Shield. However if you already collected 10 Grim Rementants to get to 1200 Energy Shield and then you lose Energy Shield, lets say you used a Chaos Skill while having Event Horizon allocated on the tree losing 18 Energy Shield in the process going down to 1282 Energy Shield and use Time Rift right after you would still remain at 1282 Energy Shield.

4. Event Horizon interupting Energy Shield Recharge/reseting Energy Shield Recharge delay

This does seem like it works as intended by the wording, however it feels increadibly akward to play with, having to not only dodge enemy attacks but also having to stop using your abilities all together to recharge Energy Shield feels super punishing for the Chaos archetype. Options to scale chaos damage are pretty limited (especially the Chaos Damage over Time skills as there are no Damge over Time nodes and only very limited Spell damage nodes on the tree), so missing out on 96% increased damage to not have to play very clunky to recover ES is a disproportionally punishing. This gets compounded by Chaos damage scaling already having to travel a lot over the tree because of the Chaos damage wheels being pretty spread out.

5. Time Freeze being blocked by terrain

As it says, Time Freeze can be blocked by terrain, an enemy can stand behind a pillar or treestump and be unaffected by Time Freeze

6. Time Freeze being unable to affect enemies that are using a skill/ability that contains movement

For example during the Queen of Filth bossfight if you try to Time Freeze during her rolling slam attack she will either only be frozen in time after her movement is finished or not at all. (this is not unique to this bossfight, just very noticable in it)

7. Enemies killed while affected Time Freeze maintain their hitboxes

For example if you are getting sorrounded in the Rathbreaker bossfight and use Time Freeze and kill the extra enemies they will retain their hitboxes, meaning you cannot walk through those killed enemies and your skills will be blocked by these already dead enemies making Time Freeze, which is essentially a "panick button" skill unable to be used as a panick button.

8. Temporal Rift and Time Freeze being cancled by being hit during cast and gaining full cooldown

As of now i am scaling my life and have not invested in Stun Threshhold so this might just be being stunned for a very short time that isnt that noticable, however even if thats the case i believe that Cooldown abilities should only go on Cooldown if they were fully used even if stunned, if its not stun related then this is a bug.

9. Apex of the Moment has no UI on monsters

There is no indication on enemies being affected by Apex of the Moment like there is with for example Hinder or Temporal Chains, this kinda UI could both be helpful to gauge the range aswell as visually be able to gauge "Debuffs you inflict have 10% increased Slow Magnitude" breakpoints or if those stats even work on it.

10. Chaotic Freeze not working with Contagion spread if on another skill

Currently I have Chaotic Freeze on Essence Drain, when using Essence Drain on a monster the Chaotic Freeze support works as intended, however if you use Essence Drain + Contagion and the monster dies and Contagion spreads the Essence Drain to other monsters they are not affected by the Chaotic Freeze support and cannot be frozen with Chaos hit damage.

11. Soul Offering being despawned by bigger monsters walking over it

Bigger monsters such as the Stone Sentinels in Jiquani's Machinarium just instakill Soul Offering by walking into them, without doing any attacks.

12. Wither effect only working in batches of 20%

Wither normaly applies 5% increased Chaos damage taken per Wither stack up to 50% increased Chaos damage taken at max stacks, so one would expect 10% increased effect of Withered meaning that Withered stacks up to 55% increased damage taken at maximum stacks, however it remains at 50% at max stacks. If you get 20% increased effect of Withered it does add up to 60%.

13. Blasphemy does not apply Decaying Hex

Simple as that, enemies do not lose damage while affected by a curse applied with Blasphemy

14. Blasphemy should allow you to use any support gem that affects the socketed curse

This does look like its intended, however it is very unintuitive that you cannot support a curse like Temporal Chains with Encumbrance Support

15. Rage being lost immediatly after the summon with Font of Rage despawns

As per Rage's description there should be a 2 second delay between the last time you gained Rage and Rage starting to be lost, however this is not the case when using a skill like Soul Offering or Dark Effigy with Font of Rage, the moment the summons from these skills despawn the Rage loss begins.

16. Extraction Support description being unclear

Some supports like Rageforged mention that if you do not consume the resource needed for it you do not get the damage boost, for Extraction Support this is not the case, which makes it unclear if it doesnt mention it because it doesnt matter if you sacrifice life or not to get the damage as extra chaos or not, which would be relevant for Chaos Inoculation builds

17. Contagion being supportable by Considered Casting Support

Contagion does not have a hit portion so it should not be supportable by Considered Casting Support, unless this is meant to make Contagion stronger if applied by temporary minions

18. Inevitable Critical Support should be more Critical Hit Chance instead of increased Critical Hit Chance

As the title says, i believe it should be more instead of increased, I dont think supports should get worse with further scaling into their nieche, which this does currently.

19. Profane Ritual not working with Sacrifice

Profane Ritual marks a corpse to create a damage over time area around it and consuming it at the end of the duration to generate a powercharge, however you cannot use Profane Ritual on your Reviving Minions even when using Sacrifice









Last bumped on Jan 4, 2025, 10:08:36 PM
Really nice summary! *applause*

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