Before you nerf based on crying feedback....

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Miyu1337#3862 wrote:
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Taemek#9697 wrote:

Lets give it a month or so shall before dirt napping it?

It's not about the difficulty or the nerfs - the issue is much simpler than that. The problem is that it’s simply not fun, it’s exhausting and frustrating instead. Core-Systems of the game are poorly designed and feel really bad.

+1, the core systems were gutted and we are left with a boring and stale diablo 4 like skeleton. Every class seems to have predetermined routes and builds that are what is acceptable to the developers or how they think they classes need to be played. This is at odds with how the systems were set up previously which allowed for player choice and agency.


I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.
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Be wary of nerfing it into an expected progression sequence that becomes a snooze fest because the nerfs you make to tier 1 maps and the gear upgrades you get along the way basically make the entire progress system moot and zero challenge where you sleep walk through it.

There should be an element of near-death experiences that keep it interesting so you aren't asleep at the wheel, and yes, that means frustration if you don't change up what you are doing or how you are playing.

Yes, the difference between Campaign in to Maps is steep, and if you remember your first time playing PoE1 which many of you probably cannot remember, it was the same.

For some of you complaining, you are simply too used to knowing whats needed to be done to make the incoming content zero challenge from the thousands of hours you spent on PoE1. I expect builds and gear to offset this transition over time, but until people learn that, there will be people whining, too hard.

Its week 1, you shouldn't be in tier 10+ maps by now just because you spent 4000+ hours in PoE1.

Lets give it a month or so shall before dirt napping it?


Not to talk more about crafting which they said before launch "we encourage ppl to craft". Craft what? Slam exalts and hope for best? That is not crafting that is gambling. And before you say anything I know there are omens that help with some "deterministic" crafting but you know what percentage of playerbase at this state game is in now will experience it? Hint:not high. They need to rethink their approach to game in next weeks and see if they want to keep players coming back to their game or stay same with gatekeepers and us(yes I am one of those) addicts that just love being punished.

I'm already missing the crafting bench, alterations, and vendor recipes. I have no idea why they decided to waste my time by telling me to farm for whites to do the same task as I would have with alterations.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.


Exactly.

The other issue is, people are stubborn in the fact that when something doesn't work to how they want it to work, they try force it to work and refuse to let go of things based on time invested.
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This is what they started with and have always stated, the rest will come. More acts, more classes, more later.

If you've died from off screen mechs, you are clearly trying to kite it off screen and cheese it. The visual is in seeing what the NPC is doing to react to it, if you are purposely putting it off screen, you are at playing at a disadvantage on your own making.


What are you talking about? What kiting off screen? Do you know what kiting is? You have to engange with mob in order to kite it. Not to take 2 steps in one direction and have 4 quadrilla's jump on you off screen(that is unfair mechanic when monster can have your aggro before you see it) while off in other direction there is priest casting huge fire AoE that pulls your hp to 10% even with maxed fire ress. And on top of it you kill mobs with arc that chains to mob off screen with aoe on death with you being inside forest that for some reason don't hide trees while you are passing near them,rather it hides your char. You are dead in every universe in those situation. That is not considered fair play.

And ok I can give you that they are adding content down the line. I know even this is EA still that is why I am not giving up still. But what about making sanctum and ultimatum mandatory? You gonna stay here and tell me ppl who played poe1 loved it? Cmon. WE avoided it unless it was beyond rewarding(like in settlers). And not to talk about destroying build early on and not giving players full respec? That is not respecting players time. I didn't care too much cause I was already in maps with tons of gold in stash. But it was not easy to spend around 200k because GGG decided CoF was too much for them. But monk killing 2 screens away is not. Ok no prob but at least give players respec after major build nerfs. I mean you want more ppl to test your game before full launch? Right? If you don't respect players how do you think they will react to you? Just look at every hotfix after that nerf. Same spam about repec and rethinking CoF. I mean can you blame ppl that they feel disrespected?

And talking about going blind? I just told you that this approach to nerf and no respec will not lead to ppl going in blind. You think somebody want to experiment when repecing is expensive?

I dunno at the end I am tired. I normally don't post and I am not argumentative person too much :) but I am kinda burned atm with this. Yea I know I am gonna go touch grass abit and maybe take it easier but atm I am dissapointed with alot of it. And most of it I love that I hate game atm. Means I care.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.


What is making each class feel unique? I have 3 different classes with 3 different ascendancies and they basically all can/do feel the same. Aside from some bugged nodes on the ascendency trees they aren't making the classes play drastically different.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.


Its pretty clear that you and Taemek are new to this since you seem confused on what the complaints are about core systems. Also the fact that the new systems in POE 2 actually further increase the chance of people following the "meta" not less likely. But hay first week of discovering POE can be kind of challenging for slow people so I wont hold it against you.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.

About as innovating as a wall of fire not igniting flammable gas, but an ignited enemy from that wall does. Guess I needed to read what a "detonator skill" is in order to figure out how fire works. I'll try freezing with ignite. Might work given what I've seen.
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This is what they started with and have always stated, the rest will come. More acts, more classes, more later.

If you've died from off screen mechs, you are clearly trying to kite it off screen and cheese it. The visual is in seeing what the NPC is doing to react to it, if you are purposely putting it off screen, you are at playing at a disadvantage on your own making.


What are you talking about? What kiting off screen? Do you know what kiting is? You have to engange with mob in order to kite it. Not to take 2 steps in one direction and have 4 quadrilla's jump on you off screen(that is unfair mechanic when monster can have your aggro before you see it) while off in other direction there is priest casting huge fire AoE that pulls your hp to 10% even with maxed fire ress. And on top of it you kill mobs with arc that chains to mob off screen with aoe on death with you being inside forest that for some reason don't hide trees while you are passing near them,rather it hides your char. You are dead in every universe in those situation. That is not considered fair play.

And ok I can give you that they are adding content down the line. I know even this is EA still that is why I am not giving up still. But what about making sanctum and ultimatum mandatory? You gonna stay here and tell me ppl who played poe1 loved it? Cmon. WE avoided it unless it was beyond rewarding(like in settlers). And not to talk about destroying build early on and not giving players full respec? That is not respecting players time. I didn't care too much cause I was already in maps with tons of gold in stash. But it was not easy to spend around 200k because GGG decided CoF was too much for them. But monk killing 2 screens away is not. Ok no prob but at least give players respec after major build nerfs. I mean you want more ppl to test your game before full launch? Right? If you don't respect players how do you think they will react to you? Just look at every hotfix after that nerf. Same spam about repec and rethinking CoF. I mean can you blame ppl that they feel disrespected?

And talking about going blind? I just told you that this approach to nerf and no respec will not lead to ppl going in blind. You think somebody want to experiment when repecing is expensive?

I dunno at the end I am tired. I normally don't post and I am not argumentative person too much :) but I am kinda burned atm with this. Yea I know I am gonna go touch grass abit and maybe take it easier but atm I am dissapointed with alot of it. And most of it I love that I hate game atm. Means I care.


Being passionate is good, expectations is a different issue.

What you expect a game to be, might not be the vision or how the devs expect the game they want it to be.

In there lies the issue between you and the product.

I expect that you are tired for pouring a large amount of time in the product and not getting what you expected back out of it, hence, I say this fully understanding you here, is why I dont get hyped up or buy it to hype during a games development.
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Taemek#9697 wrote:

I've gone in completely blind, no guides, no stream (got on one to get the pets and loot, then logged) and im loving it.

I am a huge advocate for playing games blind today on any game because people exhaust themselves on information over load prior to release which reduces the fun factor.


+1 the core systems have been kept and we are blessed with a slower paced and new POE2 like fascia. Every class is unique and brings their own specialization routes and builds that are what acceptable to the players and how we think classes should be played. This is compounding and innovating with how systems were set up previously which discouraged not following the meta.

About as innovating as a wall of fire not igniting flammable gas, but an ignited enemy from that wall does. Guess I needed to read what a "detonator skill" is in order to figure out how fire works. I'll try freezing with ignite. Might work given what I've seen.


You have to stop comparing the two games together.

Just because what you know from 10+ years of PoE1 doesnt mean you are going to have 10+ years of content here.

Let them build the game over the years like they did with PoE1, which means, yes, there will be leagues and releases you wont like and then there will be ones you love.

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