REMOVE ON DEATH EFFECTS/ ENEMY AURA DEBUFF

On death effect are bad and lazy game design.
Why are we punishing the player for killing the enemy? why are we punishing melee for being in melee range? what do these on the effect not damage the enemy's around them so you can use them strategically?

The answer was in the first sentence.

The enemy area debuff have the same problems and worse.

scenario 1: enemy have a mana drain aura and it has faster movement speed than you and you DIE because all you could do was auto attack.

scenario 2: enemy has slow aura and you literally cant get away from the enemy because the aura 7 meters wide and you DIE not just because your attack are slow you are also being stunned mid animation for animations that are already at half speed.

^ this is stupid, there is no justification for it at all its just bad game design, any justification for it will be treated as someone's little ego unable to accepts they have bad ideas.



Last bumped on Dec 14, 2024, 4:21:18 PM

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