Runecrafting and Flasks
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I'm immensely enjoying things so far, but a couple of things are jumping out at me.
Runes: Item drops and a lack of deterministic crafting means that runes are being used to fill in must-have gaps in incredibly random gear. Problem is, that as new pieces are found, those fixes become less optimal, but you're stuck having to completely replace an item you got super lucky to find/craft. I would love to be able to swap runes, but assuming that's too much, it would be an improvement to allow us to destructively replace a rune. Ideas: - Simple: Removing rune destroys it. - Modereate: Gold at weapon merchant to remove rune cost scaling with iLvl - Evil: Artificer Orb to clear rune slot. Flasks: Currently Infernalist Ascendency, and just standard Mana Leech / regen can make mana flasks obsolete. It would be nice to be able to grab a second life flask, so slot isn't wasted, or having it so if it's empty, other flask works a little better. Also, Salvage bench doesn't work on Quality flasks, is there a recipe I'm missing? Last bumped on Dec 14, 2024, 1:13:25 PM
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+1
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+1
Just being simply able to re-write rune is already good. |
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