'Increased Chaos Damage' Nodes does not scale Poison but Despair and Wither does (ID: #2133836662)

Tested Gas Arrow on Unique Enemy with single Arrow, with and without 21% increased Chaos Damage from the Tree and it shows the same average numbers on a good sample size.

For reference i also did the same test on Gas Arrow with Despair, which clearly shows 25% more Poison Damage in my Build.

For reference i also tested Withering Touch applied with Rain of Arrow and Chaos Infusion against the same Rain of Arrows without Witchering Touch, which shows 23% more Poison Damage from Gas Arrow when Wither applied.
This is expacelly important, because the Wording on Wither is 'Increased Chaos Damage per Stack'!

So Increased Chaos Damage from the Tree should also scale Poison, because its Chaos Damage over Time.

Last edited by IvanKP#0618 on Dec 13, 2024, 10:11:21 PM
Last bumped on Dec 17, 2024, 4:30:01 AM
Yes, seems to be the case. Might not be a bug too as poison description suggests that it's not affected by any other % increases except those that affect poisoning attack hit.
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IvanKP#0618 wrote:
This is expacelly important, because the Wording on Wither is 'Increased Chaos Damage per Stack'!
Wither increases chaos damage taken per stack.

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IvanKP#0618 wrote:
So Increased Chaos Damage from the Tree should also scale Poison, because its Chaos Damage over Time.
No, read the poison pop-up.

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Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

Physical and Chaos damage from Hits Contribute to Poison Magnitude.

Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.

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