Feedback after entering maps as a warrior

Just wanted to share my experience with the warrior after getting to mid gameish.

Mobs in maps feel very similar to PoE1 in terms of their level of speed. Some mobs are extremely fast as they are unrelenting in their chase and are literally 2x or 3x your character speed where they also attack extremely fast as well (almost seems like some mob types were attacking twice a second). These mob types do not fit with the current playstyle of PoE2 if the campaign playthrough was the intended speed of gameplay. You cannot be sluggish at all and character speed is the clear king in terms of survivability with clear speed being the second best factor which leads to PoE1 type gameplay in terms of mapping.

Projectile mob types are by far the most lethal type of monsters. They always come in packs and hit harder than any other mob types. Their attack rates seem to be incredibly rapid which does not help in the regards to their level of lethality.

Mob swarming was another problem you would run into while mapping. Ritual and breach are the worst offenders where mobs would swarm you. Once again, monster speed is the issue as you cannot outrun mobs as they are infinitely faster than you are.

Mapping terrain is bizarre in maps. There are a lot of obstacles in maps although there are maps that are more open. There are many maps where the map feels so narrow your character barely fits which causes problems in the sense that if you are fighting projectile monsters which melee has issues with, there's only one way to go which is throw this narrow passage and eat the projectiles. There were also issues in the sense that some monster types would cluster themselves which led to them being unable to move.

Damage spikes are still in the game where you can die to one shots which I believed they were attempting to not have exist in PoE2 as it's a slower paced game. Monsters get incredibly more powerful once you are in T6 maps or above.

Gems/skills feel underwhelming and honestly the PoE1 system for gem level ups was way more meaningful into building character power that is not related to equipment or the passive tree. Please add this back into the game as you find so many uncut gems later on they all become item bloat. People should have access to power in their skills through deterministic means, not through RNG of finding an uncut gem to level up their skills. Support gems also fall into the category of underwhelming as they have their maximized potential without doing anything.

The end game feels very similar in terms of what characters are doing which is just going for the quickest clearspeeds which once again is the best way to survive because mobs can't kill you if you just pop the screen. I enjoyed the campaign experience more than the end game experience so far which is very disappointing as I wanted to see the evolution of mapping but it has felt like PoE1 light. Once again, this is my experience playing as a warrior (Titan) in maps which has been okay so far.

Last bumped on Dec 13, 2024, 6:44:59 PM

Report Forum Post

Report Account:

Report Type

Additional Info