More dispersed attribute investment on tree would be nice
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Some particular thoughts:
* Attribute nodes at junctions with the "second travel ring" (similar to PoE1's attribute node positions) that offer +15 to any Attribute. * Alternate travel points routing around the outermost jewel sockets (one on each side) that grant +8 to the Attribute associated with the area (+4 to a pair of attributes if routing past the sockets straight out from mixed-attribute classes). * Additional passive wheels similar to Polymathy at the strength/int and dex/int edges of the tree. Some thoughts for the "bonus stat effect notable" for each: Strength/int gives nearby allies +1 to Armor for every 2 of your Attributes, and dex/int gives you +30 to Spirit if all Attributes are equal. Last bumped on Dec 13, 2024, 4:55:20 PM
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