List of concerning issues during EA.

Hi there, first of all I play monk, no cheesy build, did all the game alone. Been playing PoE 1 for almost a decade now.

Here's a list of HUGE ISSUES in PoE 2 EA :

1-Boss Hitboxes

Something is wrong with massive size bosses...It is impossible to dodge roll as they have "limbs" still counting as "body blocking" so the dodge roll is cancelled as you hit, for example, the hand of Tor Gul in act 2. Whereas on other bosses your character goes around and the dodge is not failling. This makes some bosses really hard to kill as a melee while, patterns are easy and known. I mean Zalmarath is super easy but I was stuck for a while because of being "dodge cancelled" by his big hand.


2-Flicker strike issues

This goes with the previous issue. Flicker Strike is NOT HITTING, I repeat NOT HITTING moving massive size bosses. I have recorded what happened if the devs want to see.

3-Trigger mechanics...

Barrier Invocation does not work. It triggers nothing... Stay at 100% energy and nothing happens and I have read here and there that other trigger skills are not working.

4-Design decision 1

Ok these ones are a bit tough but please, GGG, don't do poor design choices. Here's one example :

Lightning Warp is a skill that provokes a shocked ground making monsters shocked. Note that Cast on Shock does not work on this shock beause Cast on Shock requires Hits.

Now, the support gem Elemental Focus (+25% elem dam but cannot inflict ailments anymore) makes the shocked ground from warp NOT applying shock anymore. As you might have noticed, the shock is not applied directly from the spell. So the shocked ground from the warp is at the same time a hit AND not a hit. Pick a side GGG.

5- Design decision 2

Skill category : Charged Staff is labelled as a SPELL. It grants a BUFF that makes ATTACKS deal more lightning damages. It is not permitted to socket charged staff on a spell triggering skill while, I repeat, it is A SPELL. So is it a SPELL OR an ATTACK ? Again, pick a side GGG.


This need to be adressed quickly because these are not bugs (except Flicker Strike). These are design decisions. So it means, these decisions were validated and obviously not tested deep enough. Bad decisions are a plague and they are what made people run away from recent ARPGs, other things considered. (Wolcen, D4, Lost Ark...)

Has PoE become a mainstream game ?...
Last edited by sartence#5576 on Dec 13, 2024, 2:17:02 PM
Last bumped on Dec 13, 2024, 6:06:20 PM
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4-Design decision 1

Ok these ones are a bit tough but please, GGG, don't do poor design choices. Here's one example :

Lightning Warp is a skill that provokes a shocked ground making monsters shocked. Note that Cast on Shock does not work on this shock beause Cast on Shock requires Hits.


This is working as intended. it "creates shocked ground" it does not hit.

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Now, the support gem Elemental Focus (+25% elem dam but cannot inflict ailments anymore) makes the shocked ground from warp NOT applying shock anymore. As you might have noticed, the shock is not applied directly from the spell. So the shocked ground from the warp is at the same time AND not a hit. Pick a side GGG.


This is also working as intended. Ele focus does not say hits cannot shock. It says it supports skills that hit, but those skills cannot inflict ailments.
The shocked ground is created by warp, therefore it cannot shock.

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5- Design decision 2

Skill category : Charged Staff is labelled as a SPELL. It grants a BUFF that makes ATTACKS deal more lightning damages. It is not permitted to socket charged staff on a spell triggering skill while, I repeat, it is A SPELL. So is it a SPELL OR an ATTACK ? Again, pick a side GGG.


I could be wrong, but I am guessing spells that are tagged as "buff" cannot be triggered by meta gems. I have not personally done anything with meta gems yet so I am not sure, but that would make sense. if that is the case it should be stated somewhere to relieve confusion.
Nothing is working as intended... If it was, then the ground shock from Gathering Storm should not trigger Herald of Thunder... Well, guess what, it does. Plus in all games, including PoE 1, environnement mechanics that stay after a skill use are separated from the spell otherwise it misleads the player.

Regarding the Charged Staff, this is not the only skill concerned. Not mentionning core information like this one is a choice.
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Nothing is working as intended... If it was, then the ground shock from Gathering Storm should not trigger Herald of Thunder... Well, guess what, it does.


What does that even mean?
Why would herald of thunder not proc here?

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Plus in all games, including PoE 1, environnement mechanics that stay after a skill use are separated from the spell otherwise it misleads the player.


I would agree, except that it specifically states in this interaction that it will not proc.

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Regarding the Charged Staff, this is not the only skill concerned. Not mentionning core information like this one is a choice.


I agree. They need to change the meta gems to identify that they do not work with buff skills if that is the intent.
Creating a new category for buff skills as "buff" instead of "spell" could work too, but then it would likely add more confusion as to weather it benefits from spell damage.
Gathering Storm creates a shocked ground ^^
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sartence#5576 wrote:
Gathering Storm creates a shocked ground ^^


Yes, and shocking ground under normal circumstances would shock so there is no reason herald of thunder wouldn't work there.

Unless you are saying that gathering storm's shocked ground shocks even if you have ele focus linked to it. If thats the case then I was misunderstanding your point.

If it still works with ele focus linked then I would agree one of them is bugged.
So every single issue that concerns you about EA relates to triggers? Lol.
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eak8#2948 wrote:
So every single issue that concerns you about EA relates to triggers? Lol.


No haha. Loot, number of possible socketed gems (who the f*** had the idea of socketing 1 SINGLE SUPP GEM AT A TIME ON THE ENTIRE BUILD ?), nerfing cast on mechanics but HotG warrior is tremendously powerful (I mean srsly 2600+ % dam at lv 20)

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