poe 2 bugs
Good day!
I hasten to inform you about a couple of bugs that greatly affect the gameplay 1 - ice walls remain visually when destroyed, this is very disorienting during combat, when the wall is visually there, and opponents pass through them 2 - a more important bug, the skillgem hexblast does not work correctly, I took a node for an additional curse, used 2 curses with blasphemy, but this did not increase the damage by 2 times, all curses should explode on the enemy, but they just disappear and do not give additional damage, I tested on different opponents, measured the damage, but unfortunately it is broken p.s. please fix hexblast)) I just switched to it from the ice build that was nerfed and it does not work, I have nothing to redo the build again)) Last bumped on Dec 21, 2024, 1:22:26 PM
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Thanks for fixing the image with the walls
The second error, which was more important for me, and was not corrected!!! When applying 2 or more curses to a target and using Hexblast, damage is dealt only from one curse, I use the mechanics correctly, the simplest option for example, you take the second curse from the northern part of the tree, use 2 curse auras through the blasphemy stone, they both hang on the target, they receive damage only for one curse, I have re-tested it many times on many opponents, this skill does not work at all as it should, I do not think it is difficult to fix, please correct me, I cannot go through the most difficult content in the game on this build, because it does not have enough damage due to this bug. |
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This was in the 0.1.0d Patch Notes about a week ago in case you missed it.
"Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius." So in its current state, it is working as designed to only remove 1 curse at a time and the description should say that somewhere now. If the damage is still low, could either be a scaling issue on your end or the numbers just need a rework on their end. But the current state makes sense as you can potentially have 4 Blasphemy curses on the enemy (or more if there's other sources I don't know of yet besides rings and Keystone), proc Hexblast which would then do 4+ x 9 explosions per click. |
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Thanks for clarifying, but this is very strange, even in the tutorial for hexblast it is mentioned that if you have more than one curse on the target, they should all explode, doesn't this prove the original source of the idea for the skill? Perhaps there is a misunderstanding within the team about this, nevertheless I urge you to reconsider the GGG mechanics of this skill, yes it is not bad for maps, but if I want to disperse the damage and use it in battle with bosses, then it will be very weak against them when the health of endgame bosses is calculated in millions of HP, and I will inflict less than 100,000 per hit while making a build with an emphasis on this skill, then it turns out that I am limited in this direction and this is a dead end.
another bug Using the grim feast stone is misleading. After collecting "souls" from fallen enemies, the image of those souls will reappear if you move out of sight and return. |
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Yes they disappear for me all the time, very frustrating! (grim feast)
Last edited by GIowSticks#7934 on Dec 21, 2024, 1:22:54 PM
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