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They should be back up in approximately .Feedback on endgame league mechanics
I don't think league mechanics selection could've been much worse. Out of all league mechanics currently in PoE2 the only one that works in the context of PoE2 design is Expedition. Out of 44 major leagues in PoE1 only 5 would be absolutely horrible in PoE2 - Breach, Legion, Incursion, Delirium and Ritual. And out of these 5 we have 3. At least if you're going to include them - they need a complete redesign. There league mechanics will just push gameplay towards the same braindead design that PoE1 has. Please stop doing mechanics that have timers, that swarms you with ridiculous amounts of trash, that push towards goal of just clearing screens of enemies before they could do anything. There are so many leagues in PoE1 that would've worked wonderfully in PoE2 - for example Blight, Heist, Bestiary. Why choose some of the worst ones instead?
Endgame is very enjoyable - until you have to deal with these mechanics. And you HAVE TO deal with them if you want to progress. I would say most of the issues with endgame in PoE2 stem from this league mechanic selection. Being unable to dodge roll when surrounded by enemies? Ritual and Breach swarm you with so many enemies in tight spaces that your can't play it safe, it's either killing everything because they reach you or being swarmed and unable to move or do anything. People complaining about current meta builds being ruined in recent hotfixes? Because you kinda need that level of power to deal with these league mechanics. There mechanics do not just punish weaker builds - they are straight up impossible to overcome with skill or gear unless your build specifically designed to deal with hordes of enemies very fast and that is by design with timers, tight spaces and massive density. Any strategic play goes out of the window under these conditions. For example delirium instead of being timed and spawning swarms of extra enemies could instead last until player decides to leave it and have it spawn less but much more dangerous enemies which would drop delirium specific loot but the more enemies player kills in delirium the harder it gets and scale it so that it's an actualy risk to stay in delirium for a long time. Ritual and Breach are much harder to change because their entire identity is tied to spawning swarms of enemies in a tight space. Last edited by DemonikPath#1311 on Dec 13, 2024, 7:36:58 AM Last bumped on Dec 13, 2024, 8:02:16 AM
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It's like the moment I touch any of these mechanics all my enjoyment of the endgame is drained, I feel like I'm back in PoE1 (a game that I quit because I no longer enjoy it for many years) but it's even worse than that, because unlike PoE1 I don't have tools to deal with these mechanics. And builds that can deal with them are clearly to strong for the entire rest of the game, so it's impossible to strike any kind of balance there.
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