THE PROWLING SHADE

Why does every. single. map. have to have prowling shades and why do they get a 3 second invis/invul every 5 SECONDS, even if they're a rare? It is obnoxious how tedious they are to deal with, not to mention what happens when you're not freeze immune and actually get hit by their fast-tracking-snowcone-of-stun.

Just got into a map that had 7 of them in the first pack, so felt like complaining, pls nerd, ty :)
Last bumped on Jan 16, 2025, 7:10:34 AM
Bumping this post. The Prowling Shades are a bit over-tuned for how strong their kit is. Furthermore, being a staple mob type in EVERY Lost Tower means we fight them frequently - exacerbating the frustration.

Most of these mobs use their shade form ability on aggro, so players have a very limited window to kill or dodge before their cone ability goes off. These are familiar enemies from POE1, where players had freeze immunity built into their kits, but here it costs charm charges.

Either start their shade form on cooldown, or reduce the freeze chance of their cone ability to relieve some pressure from this enemy type.
Bumping again.

While normal shades are not a problem (you can ignore them), when a rare one procs it's infuriating, as you NEED to kill it to complete the map. You will spend half of your map time chasing it while it is invisible/invulnerable.

Freeze is ok, it's dodgeable and you should use antifreeze charm if you are not freeze immune, but invis is an awfull mechanic.

I'm playing dot build and this is beyond insane, you just cast your dots and it's invulerable again. At least let dots damage it, while it is in invis.

Same problem with Chimera boss in Ultimatum. I'm ok with invulnerability phases for bosses / monsters, but please, make them on bigger cooldowns.

Invulnerable mechanic should be a thing to challenge glass-canon oneshot builds. There is no reason neither from gameplay nor from lore perspective, why flying or going invis should cleanse all your dots.
Last edited by adavydow#2566 on Dec 18, 2024, 3:39:01 PM
These prowler shades are a really annoying design from Alva's temple, they go invulnerable while invisible, and now in poe 2 they seem to be overtunned compared to their old version,first of all it is very hard to clear a tower even with the freeze immunity charm, second of all they invulnerability period makes them defy even freeze from cold dmg or time freeze from chronomancer, dots? not sure I play dps , but this that much ES recharge probably not the most effective either, I don't know if chaos builds have a better chance since it's not just the Es that bothers me , the entire design is way too overtunned for a trash monster and spawns VERY COMMON in towers, Id rather fight some sort of guardian every time I go activate a tower(right before the right stairs) than having to real with the amount of bc these shades makes me go through , honestly it's way easier to kill any rare or even a boss than 2-3 shades at the same time...and the glacial cascade they use even pass straight through my 3 layers of frostwall, rip....so they can freeze with every hit(possibly), imagine if they get the stun on hit mod as a magic mob...I'm sure there are a lot of ways to "balance" this and I sincerely hope they will be implemented very soon as I only do towers while looking for citadels instead of normal maps as most players should rn..

How to deal with shades in both poe 1 and poe 2:
https://www.youtube.com/watch?v=z_zr1zvy68w

Joke they are invulnerable even when your frozen -_-
This thread is worth a bump again.

Prowling Shades are just killers of enjoyment. They have no business being half the monsters in every single tower. They add literally nothing but annoyance to the game.

I'm fine with them existing in general, but the frequency and the amount you encounter is no where near justifiable.
These guys would be okay if they didn't go invis/invuln. Having to actually WAIT for them to decloak is so annoying and kills the pacing of the map. They are incredibly dangerous so you're forced to play red light green light with them every tower section. They're cool from a monster design perspective but I think right now they're bad for gameplay.
It's definitely worth a bump. This is the goofiest enemy ever created! It just slows down the whole process. You have to stand there and wait for 3–5 seconds. What am I supposed to do during that time? I could just kill them and move on, but I can't. It's honestly the most ridiculous enemy. I hate it and wish it would be deleted from the game.
At the very least, why can they go invisible mid-wind-up for the freeze arc, then reappear at the same point in the cast they were when they disappeared? They often appear and IMMEDIATELY shoot the freeze arc at me, which is just completely unfair.

Freeze Immunity being linked to charms means you get relief from this once in a blue moon, and when they're in packs it's basically useless.

This monster needs work.
+1

They are annoying at the best of times, i just had a rare required map one with mana burn, lightning mirages and purple orb roots so i have to go in close to hit it, i get like 2 seconds before i am swarmed with an overkill of pretty much death effects to do like its energy shield in damage for it to vanish, recharge it's shield and repeat again and again and again.

One of the few times i literally just felt like alt + f4 ing the game and playing something else, getting actual map drops of my tier is pain enough without just having some stupid cocktail of the game just trying to auto delete them when i do so i can carry on enjoying my wealth of maps 3 tiers lower, woo.

No wonder people do their best to just make screen clear one shot builds, can't imagine what I'd do as a melee, must be even worse chasing it around for 10 mins trying to get a hit in before getting frozen
There is not a lot that I can add to what has already been said... these things are ANNOYING at best and stupidly lethal at worst! Please detune these pesky fun-stampers, its getting tedious now!

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