Pain Offering bug

+1 last patch seems correct it little better or mayb its just i get 2 more skeleton so more chance to escape the bug :D

plz GGG save our settings and copy char + setting to test when we described bug
faster to check and correct a bug i think :)
cause so many variable with controller or not,skill associated with this or this button

Still suffering from this bug. Playing on PC but using a controller. When not in combat with monsters I can use just fine, but when the controller auto targets a monster it seems that Pain Offering is cast below the monster instead of on a skeleton and no offering is created (but mana is consumed and skill enters cooldown due to my +area/+6scooldown gem). I tried to use the held targetting option but even placing the area below a skeleton it still does not work like half the time. Please fix this!!
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I’ve read the comments. On the controller you have point in the direction of your minions. It’s best just to see a group of enemies and roll back and activate pain offering, works every time no matter how many gem’s socketed.

I do use held targetting, but even when placing the circle below a minion it still fails like half the time with me while in combat with many enemies.
It's still bugged after the patch.

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plz#2115 wrote:
On the rare chance it does work properly I never see it actually sacrifice a skeleton. And when it doesn't summon anything it's still consuming mana. Just bugged all around.

And quoting myself to correct that when it does actually sacrifice a skele properly, the skele count/icon isn't updating even though the sacrifice did occur.
Not sure if someone's already mentioned it but it seems that pain offering is targeting the main dps (ranged minions over the warriors???) and not the minion you're hovering over any more. What a weird quality of life change. . .
is thie bug still alive :)?

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