Meta energy feedback from Incinvocation: I think it's an issue with the monster "Power" curve?

Energy gain versus uniques feels about right, but clear is kind of rough. This isn't based on any hard math, but I'd say increase the value and bonk it vs. uniques somehow.

As an example: for Elemental Invocation, gain 6 Energy per Power of enemies you Shock with Hits from Skills, but halve the Power of Unique enemies.
Last edited by Kusibu#2783 on Dec 12, 2024, 11:22:49 AM
Last bumped on Dec 12, 2024, 11:33:45 AM
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Kusibu#2783 wrote:
Energy gain versus uniques feels about right, but clear is kind of rough. This isn't based on any hard math, but I'd say increase and cap the value.

As an example: for Elemental Invocation, gain 6 Energy per Power of enemies you Shock with Hits from Skills, up to 60. Buff against mobs during clear, net neutral against uniques and the highest-Power of rares.


I did run the maths with what numbers are available. Basically outside of freeze and possibly ignite, everything is the exact same or near the same on uniques. On white monsters it was a 20x nerf. The problem with capping how much energy you gain is that it makes skills/ascendancies that say "Gain increased energy" completely and utterly useless, because then we have to figure out how much is too much based on the hit that caused the energy gain.

For example, cast on crit gains energy not on crit anymore but on BIG critical hits. So eye of winter basically became a completely useless skill because it generates less than 1 energy on crit against white mobs. But frost nova for example can still generate 10+ energy on a single crit against a single white monster due to how much harder it hits with a single hit compared to a projectile from eye of winter/fireball ect.

The power is 1/2/5/20 for white/magic/rare/unique monsters.

(damage crit * monster power)*increase energy = total energy gain.

This makes spells like eye of winter and fireball extremely bad, and spells like ice bomb/frost nova even better than they were before. Which is sad because all of the multi proj low damage abilities already felt really weak like they were designed around these meta gems from the get go, and with meta gems being in the bin they basically ruined a ton of skill gems usefulness outside the meta gems.
Last edited by Redemption6#4716 on Dec 12, 2024, 10:52:32 AM
Fair point about the ramifications of the energy gain cap with gain rate increases. I had envisioned it as a cap on the *base* energy you gain before increases, but the wording I hypothesized wouldn't describe that correctly.
There is a fundamental flaw with GGG's thinking in regards to triggered builds.

If the ability I'm using to trigger spells has to be hard hitting and strong, why the hell would I even bother using a triggered spell. I'll just clear with that casted ability and save myself the spirit reservation and mana cost of triggers.

This is why they may as well have just removed meta gems from the game. There is no reason to use them over just playing a build without meta gems anymore.
For Invocations, I had the impression that the playstyle during clear was intended to involve building up energy on normal/magic mobs and then using it to take down the tougher magic/rare enemies you encountered, sort of "banking" damage for later. It's not an unreasonable dynamic, I think.

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