Pyromantic Pact - Self Ignite
The hit you inflict upon yourself from Pyromantic Pact is able to ignite yourself.
If this is intended, is there any way display the chance of that happening? Since modifiers like chance to ignite doesn't seem to have any affect on it. This highly effects energy shield recharge in a very negative way. Last bumped on Dec 13, 2024, 4:14:40 PM
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Was wondering why I was dying so much in maps and couldn't figure out how my ES was so useless but then testing it found the same thing.
I can't imagine this is intended design and has to be a bug because the other node that does ignite you tells you it does while this says nothing about any ignite. And even more extremely problematic is that when I tested how much damage I take when the ignite does proc, it's around double the damage of the normal hit. So it seems like all modifiers to my ignite are contributing to the damage taken as well. Which really sucks considering I'm playing a purely fire build with ES and have specced a fair bit into ignite. |
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