What is this crafting

POE crafting system was never meant to be used by normal players, at least based on the system they have given us, what other conclusion can you come to?

Just sell all and trade
My recommendation to you if you want to have fun.
Close PoE 2, start PoE 1.
"
My recommendation to you if you want to have fun.
Close PoE 2, start PoE 1.

No thanks, I'd rather stay here even if crafting isn't great.

It's not like it's any better in PoE1 anyway.
"
My favorite quote is that POE 2's crafting feels like identifying with extra steps. I remember one of the interviews with Johnathan Rogers where he was talking about the salvage bench and that the developers did not want to add the crafting table into POE 2 even though they had already programmed it in. In general it feels like they prefer RNG over having some kind of deterministic crafting buffer to help players solve problems and deal with bad luck. Really dislike crafting in POE 2 as it is since it is just gambling, we need some more deterministic options. Crafting bench would solve a lot of item issues, even if it they add a nerfed version compared to POE 1.

I think melee in general has issues and tends to feel even worse in POE 2. I ran warrior myself, and it is just tedious with my most damaging single target skill being my default mace attack which doesn't feel good. I don't want POE 2 to get as zoomy as POE 1 is, but right now POE 2 is a tedious slog, especially for melee. And don't get me started on how poorly balanced the trial of ascendency options are at the moment. Overall there is a really good game within POE 2, it is just being dragged underwater by tedious design choices at the moment.


They want gambling so people will want to sell the stuff they rolled with good mods but that does not work for them. To sell effectively you will need to buy trade tabs.. etc.. etc.. It is part of the revenue model. But I think it still need adjustments.
Yes, crafting is non-existent. Game feels like a chore already and I just got to endgame. Not expecting meaningful upgrade just around the corner feels bad and will likely lead to player dropoff much higher than that in POE1.
"
ivchekal#2964 wrote:
Yes, crafting is non-existent. Game feels like a chore already and I just got to endgame. Not expecting meaningful upgrade just around the corner feels bad and will likely lead to player dropoff much higher than that in POE1.


I really don't think so. The current crafting system is pretty under developed in my own opinion, but the evidence seems to suggest cases like mine are the exception, not the rule. I've seen plenty of people have exactly no issues upgrading all of their gear constantly. I wouldn't call the game bad by design, I think it just has a lot of room for improvement, especially in this area. So far from my limited play time, I would say that wanting to hurry up and get to endgame is going to seriously dampen your experience in the game as a whole. I think you're setting bad expectations that are leading to your disappointment.
"
"
ivchekal#2964 wrote:
Yes, crafting is non-existent. Game feels like a chore already and I just got to endgame. Not expecting meaningful upgrade just around the corner feels bad and will likely lead to player dropoff much higher than that in POE1.


I really don't think so. The current crafting system is pretty under developed in my own opinion, but the evidence seems to suggest cases like mine are the exception, not the rule. I've seen plenty of people have exactly no issues upgrading all of their gear constantly. I wouldn't call the game bad by design, I think it just has a lot of room for improvement, especially in this area. So far from my limited play time, I would say that wanting to hurry up and get to endgame is going to seriously dampen your experience in the game as a whole. I think you're setting bad expectations that are leading to your disappointment.


I am not calling it a bad game, just boring. I didn't rush to end game, spent over 20 hours in campaign.
"
"
PS: Stop telling people to check vendors. When you first start, you can't afford anything they are selling anyway. The first like 10 levels of vendor items are completely and utterly wasted. I didn't have 150 gold until like the 3rd or 4th zone.

You should check vendors though. They allow you to do much more than if you just ignore them.

But that doesn't change the fact that current crafting system is utterly uninspired and directly competes with vendors and drop rates (while ideally it should be different enough to work along those, not "instead of").


But vendors have max 60ilvl items, so if you wanna get nice items, you need pray to god and use exalts)

Report Forum Post

Report Account:

Report Type

Additional Info