Burning Ground - Overtuned
Burning ground seems to be way overtuned.
4.3k EhP and its drained in 3 seconds 1600 life 1500 ES 1200 mana Max resist With these low Hp/mana flasks it makes some maps unplayable. Last bumped on Jan 19, 2025, 9:59:11 AM
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Agreed, also it takes up too much space. We don't have movements skill from poe to deal with it.
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Agreed. Also add in the complication of having to pull the lever (which takes forever)...and cannot be cancelled = death.
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Agreed. It's massively overtuned with fire resistance of 77%.
Last edited by Denyla#1375 on Dec 24, 2024, 10:24:28 AM
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It's so overtuned that any map with this in it is unplayable in the endgame. Please fix this asap.
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Adding my voice to this. Vastly overtuned. It is overlapping in massive areas where you can't avoid it. Drains your ES and health way too fast. Cold and Shocked ground are perfectly fine. Burning Ground makes me not even want to run the map.
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-20% damage and -20% area of effect of it, to make it more manageable. A little smaller area of them would make it a little easier to avoid.
Last edited by argoniashawks#7828 on Jan 19, 2025, 9:53:53 AM
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they nerf it alrdy it was way bigger before, the damage may feel a bit to much tho but it is manageable not like the map is "unplayable". Also it depends on the build my titan can stand in burning ground and be regenerating life still while the ES of my monk will get destroyed fast.
Last edited by BigBeuss#5956 on Jan 19, 2025, 9:59:31 AM
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