Safe to say I won't be playing league
" Thank you for your seasonal conclusion on a 1 week old unfinished early access game |
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" Live service games in the last 10+ years just pushed that idea that endgame is the game so much into players brains that they can't even recognize how stupid that idea is. It's not about endgame (removing campaign just pushes endgame further, I would argue maps are no longer endgame in PoE1, and haven't been for years), it's about replayability. PoE2 campaign is fun to play and as far as I understand world map would also change between leagues (I think initially it was planned to regenerate for every character but that has been changed long ago) so it should be even more replayable. If anything campaign is near perfect right now in PoE2, it's endgame that has some massive issues (not even the core of the endgame, the core is great, it's the selection of league mechanics that were ported to PoE2 that is the problem). Last edited by DemonikPath#1311 on Dec 13, 2024, 9:00:22 AM
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I'll probably do it once. It may be better when you don't have to do the same 3 acts twice, and they don't just recycle more poe1 crap.
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" Legit question. First of all, this is not specific to POE in my opinion, but to the arpg genre. You only have to look at the reaction to D4 and Last Epoch : players complained there wasn't enough endgame (or it was not satisfying). GGG explicitly stated they switched dev focus to endgame following this reaction. So why this demand in the arpg genre? In my opinion it's because at its core it's about perfecting your build and optimising your time in the game to achieve MAXIMUM POWAAAA :p. You do that through your passive / skill allocations, and most importantly gear, whether through the economy (trade, which means you have to efficiently farm currency) or crafting. In all cases it's a matter of game knowledge : the crafting, the farming strategies, the gameplay systems... (following a build guide can help with that, that's what I did in POE 1, and I have no shame in it. You still have to execute on it and have some knowledge to climb high enough). That's why the challenge and the achievement in arpgs is traditionnaly in climbing higher achievement in endgame, which provides different high end, sometimes close to infinite (hi Steve!) objectives you set yourself and against which you measure your progress and feel a sense of "pride & accomplishment (tm)". You can't do that in campaign, because by definition it is a finite piece of gameplay. You could play it over and over again with increasing difficulty (cruel merciless, new game + and such) but that's the old solution, which worked fine for a while. But with more modern arpgs you want systems specifically tailored for endgame that ramp up the difficulty and test your build and provide you with meaningful yardsticks and objectives to reach. (opinion) POE 1 perfected that formula, and basically the endgame IS the game now. Might not be to the liking of everyone, but I find it's the natural evolution of the genre. I'm more of a casual than hardcore player, returning to the game from time to time. Took me years to actually kill the Maven. And it was a joy. Still a lot of work to do to reach and kill the ubers, which gives me a reason to return when I feel like it and try to push as far as possible. The next league surely :) Hope my attempt at an answer makes sense. |
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