Boneshatter misses humanoid enemies
Taking a boneshatter build through Dreadnaught, often enemies will be primed for stun but you miss them somehow, when you are too close to the mob. It seems to happen more with enemies that have an attack animation where they move forward during it, which humanoids (Faridun, Viper Legionaire, Swordsman etc) often do
Last bumped on Dec 24, 2024, 5:53:08 PM
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I believe this is related to evasion and am unsure if this is a bug. I had this issue in the Vaal city of Act 3 before Viper.
Taking the node Resolute Technique (hits cannot be evaded, deal no crits) eliminates this. |
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" They fixed it in the patch 0.1.0d, significantly better afterwards > Boneshatter now more reliably hits your target. |
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It still seems very bad at the end of Act 2.
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