Weapon Swap Feedback
What PoE 2 did with weapon swap feels great but I have a suggestion that could improve it.
The weapons should have their own loadout for skill bars. Right now, The amount of skills slots you have feel limited for having 2 weapons set up. Especially when certain skills rely on combos. Here's my suggestion: Each weapon should have their own skill bar like in PoE 1. Make a loadout menu for for wep 1 and wep 2 to insert skill gems. To swap between skill bars/loadout, make a separate key to press or maybe give an option to tie it to the manual weapon swap button (X by default on keyboard). That way we can still keep the current quick swap system but also have the option to change the whole skill bar suited to the weapon. Of course there's still a question of whether 1 support gems would be shared across the loadout. Or if this will indirectly nerf gemling legionaire. But that can be discussed. P.S My other feedback is Monk specific. Weapon swapping a quarterstaff to another quarterstaff should not remove the Combo stack you built. It feels bad having to stack it again. Last bumped on Apr 24, 2025, 1:59:26 PM
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i am still trying to figure out how to lock a weapon or shield on console since the in game tutorials are so good
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+1 to OP
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They are working on a feature that allows you to keep a weapon in both builds. Which is a great addition. But I need to be able to keep a scepter in both builds. Even when the Scepter is off-hand in one of the builds and main hand in the other.
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Also, can someone explain to me what the benefit of the different passive skill point allocations is? It looks like if I have 20 points - I can allocate 10 for weapon 1 and 10 for weapon 2... or 15 for weapon 1 and 5 for weapon 2 etc. but if I just run one weapon and never swap I have 20 full points? I tried to do this just now on my SSF merc and was like (?????) why would I gimp myself like that just to use another weapon?
Why can I not have 20 passive skill points moving into say the lightning/ailment tree for merc when using weapon 1 and the same amount of passive skill points moving towards armor break / phys damage when using weapon 2 (obviously minus the points from weapon 1)? Not 10/10... that seems like such a huge trade off to have two load outs for two different scenarios. In my case (POE noob playing SSF) Jamanra and Viper (cruel or normal same) and some other bosses are really hard to get down with elemental damage but easy with phys damage/armorbreak stuff. I won first or second try after I just swapped out skill gems... Doing that but easier with a press of a button would be really a great QOL. I would totally run two slightly different passive skill tress and skill gem set ups just for facing these kinds of bosses. But if it is really 50/50 in terms of passive skill point allocation it feels very punishing to do it... Or am I dumb? Help? |
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" I think this is a confusion caused by the way the Weapon Passive allocation points always come in 2. I think the reason they come in 2 is because if it was just one point, it wouldn't be as useful for encouraging you to do an experiment right away. But anyway, you can a certain number of "skill points" and a certain number of "weapon 1 points" and a certain number of "weapon 2 points". When you get a level, your "skill points" increase by 1. When you get a book of specialization level, your "skill points" increase by 2. AND ALSO your weapon 1 and weapon 2 points increase by 2. When you use a skill point normally, it decreases your "skill points". If you have more "weapon 1" points than "weapon 2" points, you can allocate a passive to only "weapon 1". This decreases your "weapon 1" points. This doesn't work with the real large passive nodes. If "weapon 1" and "weapon 2" points are equal. You must also have "skill points" available in order to allocate a passive to weapon 1. Doing this will decrease both your skill points and your "weapon 1" points. (The two previous paragraph are the same if you want to apply "weapon 2" points. Just swap "weapon 1" with "weapon 2") This effectively means that a single book of specialization can give you 2 normal passives. OR 2 passives for weapon 1 and 2 passives for weapon 2. OR you can even use one normal passive and 1 "weapon 1" and 1 "weapon 2" passive. As you can see, there's no numeric disadvantage, you DON'T get less passive points in total. And in fact, this can in theory mean you can get a lot more passives than if you don't use this feature. Because if a passive is only helpful when you are on skill set 1, you don't need to allocate it for skill set 2. But the disadvantage is that managing two skill trees is more difficult. And also tbh currently it's very difficult to look at the passive tree and understand which of the passive trees is using what. Last edited by vexorian#9572 on Apr 24, 2025, 9:54:09 AM
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I tried to re-allocate passive skill points using the hooded one. I was thinking it would work how you said. After refunding passives I clicked into the weapon one field and allocated them… but when I swapped to weapon two… all the passives were gone. Maybe I’ll have to do it two points at a time for each weapon set and not all at once? Time to grind some more gold…
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The UI/UX is not very intuitive so far.
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I have curse skill on weapon 2 and use the weapon passives to buff that and damage on 1
it's basically 24 free points if set up right |
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What??
Your character has 9 skill slots, 1-3 will be used on persistent buffs. 0-2 will be used on some utility stuff, movement or temporary buffs. You will use 1-3 skills you would actually press often to deal damage. Your skill bar has 13 slots, 3 on mouse, 5 on keyboard, and another 5 on keyboard if holding ctrl. You already have more than enough buttons even if you would use 9 different skills that you would press often, but you dont. I bet more than half of your skill bar slots are literally empty. There is just no problem with lack of skill slots. It doesn't exist. Literally not possible to have lack of skill slots, or you need to press 14 different skills or something? lmao Last edited by PaintMaster#2396 on Apr 24, 2025, 1:09:35 PM
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