Stun Threshold for Mana builds
Hello!
My build is using all three of these nodes on the skill tree: - Chaos Inoculation: 1 HP, Immune to Chaos. - Mind Over Matter: All damage taken from Mana before Life. - Eldritch Battery: All energy shield converted to Mana. This means that I run with 1 HP, 0 Energy Shield, and a shit ton of mana. And honestly it feels amazing as long as you have enough regeneration. I only have one main issue, and that's stun threshold. This is a stat that scales initially with life, and there are nodes to make it scale off your energy shield. In my very specific case however, my stun threshold is basically 0, and there is no real ways for me to change that. I could obviously get stun threshold on gear, but that wouldn't be enough in endgame. Could we have a way to make it scale off mana? Just like there is a way to make it scale off ES? I know I'm playing something kinda niche, so I'm just throwing this out there haha. Last bumped on Jan 2, 2025, 8:43:25 AM
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There is a charm giving you stun immunity.
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The Stone Charm lets you get stunned, THEN it is "used when you get stunned" and gives you stun immunity for a few seconds.
So it actually doesn't do much. Also, that means mana builds are hard stuck with this charm, and with charm slots being such a rarity, it doesn't feel great. |
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There is also flat stun threshold mods on gear.
Mana stacking is really powerful by itself. In applaud you if stuns are the only problem that needs to be fixed. This would mean you have a really good build :) |
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Well I have two problems really, stun and freeze. Both my stun threshold and my ailment threshold are basically non existent. I use stun cause every mob does that. But a monster with some cold damage also instantly freezes me.
I need a belt with more charm slots, but those are extremely rare. I don't understand why belts just don't have more charm slots depending on ilvl. I expected the second slot in cruel, and the third in maps. This is making me regret flask pianoing tbh. :( |
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I to play a niche pure mana build and it feels great besides stun threshold. For example in the endgame doryani fight he spawns red crystals to "block" part of the map with lightning but if it hits me I get perma stunned to death from chip damage while have 1300 regen. This move doesn't feel like its supposed to kill anyone >_>.
The only real way to fix the stun threshold is to use 1 of 3 unique to give yourself ES but this requires gear specific rolls with health and mana and is still not very good even with stun threshold ES nodes on the tree besides mitigating chip damage stuns. Personally I feel like normal belts should scale charm slots from the campaign while unique belts should have a 1-3 roll on them. Currently charms feel very unnoticeable/bad vs utility flasks. |
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