PoE2 - Please stop nerfing things in an already difficult game

I'll be blunt. This game is brutal. While I do appreciate difficulty, there are only so many builds that are viable, and the ones that are are already getting nerfed. Instead of nerfing the good builds, buff the bad ones.

Example: The gas grenade was nerfed...why? Who does it affect? There's no PVP in the game. There's nothing to gain an unfair advantage on. Instead of nerfing, buff other classes to make them more viable, like Skeletons. Skeletons are so ridiculously bad right now that it's near impossible to do optional content because they're pretty much always dead. And now on top of it, SRS gets nerfed because reasons I guess?

Stop nerfing and let people enjoy the game. These maps are insanely huge and can take at least an hour to clear one solo, so making people struggle on trash mobs because a build is capable of clearing at a decent pace is just really mean and heartless. On the old smaller POE maps it wouldn't be as bad, but the amount of time to invest into clearing a single map here is crazy at this point.

Please stop nerfing and start buffing. Thanks.
Last bumped on Dec 15, 2024, 9:02:46 AM
the very first thing they should do is buff low level skills to do MORE damage than the basic attack.

Like why are some skills so dang bad.

I am glad I am skipping this, I wouldn't have enjoyed it.
Last edited by roundishcap#0649 on Dec 10, 2024, 10:50:33 PM
GGG needs to resolve whether they want POE2 or a sloggy ARPG Dark Souls clone. Part of the fun of POE1 was making builds that delete enemies. You should be rewarded with feeling powerful if you stick with the game. Cast on Freeze, good example of a kneejerk reaction. Challenging is good, but don't bow to difficulty to the point where you make everything unfun.

I'm concerned about investing into any of my invoker tree because a) it'll be nerfed into the ground in 3 weeks and b) respec is insanely expensive.
"
the very first thing they should do is buff low level skills to do MORE damage than the basic attack.

Like why are some skills so dang bad.

I am glad I am skipping this, I wouldn't have enjoyed it.


They WANT basic attack to be the highest single target constant output DPS. That is intentional design
"
GGG needs to resolve whether they want POE2 or a sloggy ARPG Dark Souls clone. Part of the fun of POE1 was making builds that delete enemies. You should be rewarded with feeling powerful if you stick with the game. Cast on Freeze, good example of a kneejerk reaction. Challenging is good, but don't bow to difficulty to the point where you make everything unfun.

I'm concerned about investing into any of my invoker tree because a) it'll be nerfed into the ground in 3 weeks and b) respec is insanely expensive.


They already decided.. and it is NOT POE1 with updates graphics. They were alwasy clear about that!

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