Raging Spirits Feedback - After Nerf
Summon Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
Summon Raging Spirits can no longer be spawned from triggered Fire Skills. I 100% understand why this was changed as there were people who were doing an infinite loop with this skill, using the meta skill that works on minion death. They relied on Flame Wall + Fortress to pull this combo off. I was not one of these people. Can we make a compromise on this instead? I did enjoy an army of the little fire guys doing what they were suppose to be doing - actually attacking and being a nusisance. If you change the amount of Raging Spirits that spawn from Flamewall, the problem will be corrected. Solar Orb lets them out slowly over time and isn't the problem behind this build. Or make it so these guys don't work with minion death skills. These little guys can't be attacked by the enemy anyways. I didn't feel like playing cheese nor supported it. But I'd like to have my little fire guys back to their glory. Last bumped on Dec 15, 2024, 12:47:33 PM
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This is also causing a problem with Solar Orb now for people who weren't abusing this bug.
Since only 5 can be summoned, one of them dies when a 6th is spawned. If Solar Orb lasts for 10 seconds, this is now a possbile loss of DPS. |
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"You think Solar Orb has it bad - Incinerate gets 5 spirits total right now, for the whole time you're channeling. Meaning, in order to get more, you have to stop channeling the ability that relies on stacks to do its job, and restart the channel. |
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raging is getting benefit from minion resistances and they are not suppose to. instability times out before they actually die from instability gem
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