Zalmarath the colossus fight - Things that seem good and unfair
So, I've recently died for my 2nd time on him going trough hardcore character and after fighting him for a few more times in Standard, deliberately not damaging him fast so I can fully understand what I am looking at, I was compelled to write feedback on him because he's doing some really unfair, nasty things
I will hereby list all attacks that I could tell from him that are seemingly different and list my thoughts on him. Overall though, I think the fight is poorly designed in terms of visual threat factor and actual damage output Mind you that I fought, and died, to this character with 2 different charcters: - Lvl 28 Infernalist with about 550 health and no defences to speak of - Lvl 29 Witchhunter with 800 health and decent ammounts of armour and evasion (55% phys mitigation / 60% chance to evade) Well designed attacks
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Up close triple stab This one is pretty straightforward as he stabs the ground in sequence clsoe infront of him and is mostly well telegraphed as soon as the first attack hits. Left elbow ground slam This catches you off guard once I feel and then you learn where not to stand. Overall a fast attack but good Projectile barrage attack Not much to say here. Projectiles are fair and are very manageable to dodge and don't punish you severely for not dodging Slam into fire fissures They are slow and there isn't a lot of overlap with that attack and feels very fair. Stab the dagger towards center of arena and pull This is one of the few or so attacks with his weapon I feel he's doing well that does however catch range characters off guard while also threathening up close. It could be a bit slower on the pull, but leaves enough reaction time Laser attacks This means both the laser that he shoots out in a singular line and the one that spirals. They deal decent damage but are very easy to avoid given proper spacing and is overall a good attack Stab dagger followed by big AoE charge This one I was a bit iffy where to put because when you get hit by it the first time you kind of aren't sure what he's doing but after the first or second time are pretty aware to hide behind his dagger when he blasts. Might need more tuning to show he's about to leave a very dangerous ground but oterhwise is fine The ugly / bad attacks
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Arms sweep, both with and without the follow up dagger slam This isn't necessarily an attack that is straight up bad, and more so an attack that glitches me out the most. Sometimes I just phase trough his arm. Sometimes I get hit by the dagger it deals close to no damage, sometimes it one shots me. Sometimes he pushes me way further than he has any right to. Not sure what's goin on here, but it's very inconsistent as to what it does Summoning of adds This just feels lame and so unfitting for the boss fight that I dislike it for that alone. Why it's not goliaths climbing up the pillar instead of those swirly flying whatever is beyond me, but overall that there are adds being spawned in general seems just, aestheticly lame for that bossfight Laser against roof followed by rocks falling If you are already bothering with showing where the rocks are determined to fall, make that indicator a bit more clear. At the moment I feel like I have to squint really hard or get closer to my monitor to see the faint mist he does. The telegraph is completly fine, but I find it very difficult to spot actual landing points The biggest/worst offender
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Stab up close followed by swinging outwards For how fast he uses that attack, it has absolutly ZERO business for being a one shot like that. It's very difficult to dodge, almost exclusively punishes players at range and deals WAY too much damage for being this fast. It so far, without fail, has one shot me every time I've deliberately taken a hit by it and I felt like I had very decent equipment at the time. Please, for the love of god, tweak the numbers that it isn't an instakill, or at least give us more time to watch where he's planning to shove the blade away, to justify being killed for getting hit. As it stands, it's way too fast. It feels legit like an attack from Vaal oversoul's overhead slam, except the wind-up is completly gone and he just slaps you with it. Very, very unfair and even close to what I'd consider bullshit Last bumped on Dec 14, 2024, 7:03:24 AM
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I agree with the majority of what you said. I died 10x or so before beating him on standard. Just wanted to add that this boss was a ton of fun. Most of the boss fights in this game have been :)
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Agreed with everything written above.
The knife slash wasn't well telegraphed, and it deleted my (hardcore) witch instantly (600 life, 400 ES). I went in my (hardcore) melee-bow mercenary (no crossbows, I hate crossbows that behave like assault rifles), and the knife slash damage was very reasonable. I suspect the knife slash is broken into many small physical hits, mitigated by armor (and evasion?). I suspect that knife move is only an one-shot for pure ES characters. Which has to be a lot of people, since 2 of the 6 classes with currently have aim straight up the skill tree. A move that can delete many characters should be better telegraphed. The rest of the fight is very simple, even easy, with very moderate damage. The flying critters do feel out of place in that fight. |
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