Single support gem limit of same type is awful

I think a Compromise is in order, where as the more you use the same Support the less Effective it is.

like a formula where Effectiveness = Base effectiveness/Number of skills currently in use, so that overuse has a cost but isn't strickly prohibited
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Sickness#1007 wrote:
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Cmagik#1657 wrote:
I think we should stick to that for now.
The issue with "unlimited support" is that some support will objectively be better than others and thus the same one will be used over and over.

For instance, +40% AoE vs +50% AoE and +6s cd.
90% of the time, %40% AoE is simply better, why bother with the extra 10% at the cost of a 6s.

However, because we can only have one, we have to prioritize and make decision.
Too much streamlining and decision making removal leads to boring game lacking depth. D4 is a great example of what too much stream lining can lead to.

However, there's obviously a need for A LOT of different support gems to compensate. There might not be enough atm.

Support level II aren't strictly better than III.
They're simply more "advanced".

Let's not go back to PoE1 with every spell have the same 3-4 support


Not really. What it will actually lead to is players using only one skill. You will want to put the best supports in the skill you use most. That will leave the next skill with 5 lesser supports which means it will not be worth using over the first skill in almost all cases.


Not true at all. You are for some reason thinking every single skill should be a damaging skill with "the best supports" because "lesser supports" are bad. I use most of my abilities equally because some abilities are what those in the Warframe community would dub "priming" abilities. They are there to set up and make the damaging thing be the damaging thing.

To be more specific: I've got my exposure ability, my ignite ability, my burst ability, my stun ability, a turret that acts as a regen source, my ability that detonates other abilities do you think I'm only going to use my burst ability just because it has the most burst? No.
Last edited by ShaggydogGaming#3009 on Dec 10, 2024, 4:32:01 AM
If they want to limit them I think base limit should be 2 or 3, can at least have our bread & butter supports on our bread & butter skills that way, let gemling merc have more. Alternatively we need a lot more sub-types of the same gems so it becomes a game of which of those is best on what skill instead of essentially limiting overall character power via support availability (I want faster attacks on all my monk skills damnit)
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Not true at all. You are for some reason thinking every single skill should be a damaging skill with "the best supports" because "lesser supports" are bad. I use most of my abilities equally because some abilities are what those in the Warframe community would dub "priming" abilities. They are there to set up and make the damaging thing be the damaging thing.

To be more specific: I've got my exposure ability, my ignite ability, my burst ability, my stun ability, a turret that acts as a regen source, my ability that detonates other abilities do you think I'm only going to use my burst ability just because it has the most burst? No.

What level are you? How many supports do you have on your skills?
Last edited by Sickness#1007 on Dec 10, 2024, 4:41:53 AM
+1
allow as many support gems, but with reduced power. second gets -33%, third -66%

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Alternatively we need a lot more sub-types of the same gems so it becomes a game of which of those is best on what skill instead of essentially limiting overall character power via support availability (I want faster attacks on all my monk skills damnit)


+1

Adding more supports in the same class with a different pro/con ratios, is the best middle ground.
More supports that does the same thing in a slightly different way is not the solution. That will just make a convaluted mess of the system.
I like the cocnept as makes easier for the developers to keep control of build space. But on other hand they need to give us way more support skills to compenste. As most of my skills lack any support skill because there is nothing useful to add there.

For example we need a minor attack speed, and a major attack speed gem... etc... we need an increased area but could also have an increased area, with larger ammount but that do not generate stun... etc....
GGG had best skill system. It was simple. You could get skill from vendor and you leveled up this gem. Easy. We were totally free.


Now we have this meta layer system. On the other hand... I cant play iceshot because somehow it is high level Skill. I wander how many days I have to spend to get iceshot and how many gold I have to spend to transit from lightning Arrow to iceshot.

It's stupid.

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