Trial of Sekhemas and honour

This method of ascension is garbage, something that gives an advantage to one type of player. Ranged has an EXTREME advantage in this race.
Since a tank isn't going to get HIT, it doesn't make sense.

Put the POE 1 trial on and I want to see who would do sekhemas of their own free will.
Last edited by Cadenko#4796 on Dec 23, 2024, 10:52:20 AM
If you have difficulties with your first trials, you should see it positive, you will have much more fun with the second and especially the third one.

You will spend hours only to be funneled into some bs affliction which will break your run. And when you have a good run and happen to get to the fourth floor, they mobs will mess you up quick. I had nearly no honour loss the first three floors only to lose all of it in ONE(!) room by some yellow mobs (I play monk)

I have honestly no clue how to get the last two points. I've tried Ultimatum and instantly got three suicide choises. Got wrecked in the first round. Andy you have to do 10

No clue how they thought it would be a good idea to use mechanics for which most people had dedicated builds in POE 1 let alone Sanctum being borderline impossible for melee chars

Last edited by RoninSJ#4948 on Dec 23, 2024, 10:58:29 AM
The importance of using relics with max honor and honor resistance cannot be understated. If you're stuck, at least I hope you're farming those. Stuff as many as you can into the pedestal before starting. It will make it that much easier.
Ascend with precision.
As a warrior I hate the honour mechanic. I wanna be a tank and take those big hits so I can give constant (though lower) dps. The way it is now I have to run away constantly and spam my hammer or molten blast. This is not the way of the warrior. Also having move speed shouldn't be needed or what is the point of even having it? Might as well remove it from the game and make characters faster.
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SirVival#7220 wrote:
As a warrior I hate the honour mechanic. I wanna be a tank and take those big hits so I can give constant (though lower) dps. The way it is now I have to run away constantly and spam my hammer or molten blast. This is not the way of the warrior. Also having move speed shouldn't be needed or what is the point of even having it? Might as well remove it from the game and make characters faster.


hahaha, though ill say sanctum/ultimatum are garbage compared to lab
Add Scion To PoE2
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SirVival#7220 wrote:
As a warrior I hate the honour mechanic. I wanna be a tank and take those big hits so I can give constant (though lower) dps. The way it is now I have to run away constantly and spam my hammer or molten blast. This is not the way of the warrior. Also having move speed shouldn't be needed or what is the point of even having it? Might as well remove it from the game and make characters faster.


Also playing warrior, Trial of Sekema is a cake walk.

Instead of just repeatedly throwing yourself at a wall, learn how the mechanic works.

Get relics, they help, especially the honor resistance ones. Just like fire res, honor res makes a difference.

Don't just blindly pick rooms, look at each one. More important than what benefit it gives, look at what affliction it gives. Avoid ones that cause problems.

Then look at pathing, if you take this room how many choices will you have next time? Choose the one that gives you the most options, so you can avoid possible run ending problems.

Then look at what type of room it is, if you struggle with one then try to avoid it.

Lastly, look at the reward it gives.


The skill isn't in running the rooms, it's in the strategy and planning you use to get there. A skill that would serve you well in endgame... almost like it has a purpose in helping you later in the game, how strange.
I agree, the Honor mechanic definitely needs to be removed. Why are we building up a character with specific features to have them completely nullified by a second "health" bar that punishes us?

People say that ranged characters fair much better in the Trials because we can see the creature attacks coming and fight them from a distance. That's partially true, but you have to walk right up near the traps and no amount of ranged attacking helps with that.

I've been in a number of gauntlet trial rooms where my Honor was depleted significantly by being hit by traps and there's nothing I can do about it since most of the traps are designed to be in tight quarters and make you move around/thru them with little to no space for errors.
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Ankh_13#4218 wrote:
The importance of using relics with max honor and honor resistance cannot be understated. If you're stuck, at least I hope you're farming those. Stuff as many as you can into the pedestal before starting. It will make it that much easier.


I know. I have honour res at max, +60% life or so and around 5.5k honour

It's like that:

1. encounter some yellow mob and minions with some mechanic which will f**k up melee
2. bzzzzzzzzzzzzzzZZt
3. ?
4. Profit

The most annoying thing about the mechanics is how they apply to a group.

Sure you hear things like "Honor is shared" - but here is how that actually works:


3 Players in group

1st Player 7k honor due to ES build

2nd Player 3.2k honor from STR build

3rd Player 2.8k honor evasion build


Does that mean the party has 13k honor? Nope.

In fact it appears the party can lose a maximum of 2.8k total.

Here is how it seems to work:

Player 1 takes 1k damage.

Player 1 Honor left: 6k, player 2 and 3 ALSO lose 1k honor, and end up with 2.2k and 1.8k left.


A trap section comes up. As they move through, each player gets touched by a few traps and each loses 100 honor....so now the lowest honor player has not 1.7k, but 1.5k left - because they also took honor penalties for the honor loss by other players.

They party gets to the boss. The ES player gets zapped and loses 2k honor and is still perfectly fine at 3.7k remaining.

The other 2 players have failed the trial.

"
Mordgier#6997 wrote:
The most annoying thing about the mechanics is how they apply to a group.

Sure you hear things like "Honor is shared" - but here is how that actually works:


3 Players in group

1st Player 7k honor due to ES build

2nd Player 3.2k honor from STR build

3rd Player 2.8k honor evasion build


Does that mean the party has 13k honor? Nope.

In fact it appears the party can lose a maximum of 2.8k total.

Here is how it seems to work:

Player 1 takes 1k damage.

Player 1 Honor left: 6k, player 2 and 3 ALSO lose 1k honor, and end up with 2.2k and 1.8k left.


A trap section comes up. As they move through, each player gets touched by a few traps and each loses 100 honor....so now the lowest honor player has not 1.7k, but 1.5k left - because they also took honor penalties for the honor loss by other players.

They party gets to the boss. The ES player gets zapped and loses 2k honor and is still perfectly fine at 3.7k remaining.

The other 2 players have failed the trial.



I did not know this, but if your description is accurate I'm 100% with you that it needs some work for party play.

Solo it is fine, even as melee/warrior, if you learn the mechanic. But how you describe party doesn't sound right to me.

Maybe it could be each player gets honor = average of all 3 players, but you only take your own damage.

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