A new players thoughts on respec and the passive tree - is the cost needed?

The POE 1 passive tree looks and feels like a fun element of the game, with a wide ability to experiment and to build a character that feels like a powerful custom build to suit your style. Initially, it appears a little overwhelming but it is easy to get the hang of.

The downside of this flexible skill tree is its lack of ability/opportunity to explore and experiment with the skill tree, due to the cost incurred to respec. The high cost of respec creates a feeling of reluctance to do so and creates feelings of anxiety about selecting your skill path (not wanting to ruin your build because it costs too much to undo).

The end result of the high cost to repec is that it shapes the user to use build guides and metas, rather than to experiment and learn through their own interaction (the cost in coin and time is too much if you're not in the small percentage of people that can no life this fun game).

If GGG wants to improve this experience, they could simply significantly reduce the cost (if they want it to be a currency sink) or remove the cost (potentially have to go back to a vendor for a free respec (to mitigate potential cheese swaps down the line).

I personally would like the ability to experiment and make sweeping changes as I go to have more varied gameplay with some winning and some failing, but evolving to fit the style I choose. At the moment it feels very restrictive in both cost and time and I'd rather not spend hours out of the game looking up forums and videos to do an action in game.
Last bumped on Dec 9, 2024, 5:42:03 PM
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The POE 1 passive tree looks and feels like a fun element of the game, with a wide ability to experiment and to build a character that feels like a powerful custom build to suit your style. Initially, it appears a little overwhelming but it is easy to get the hang of.

The downside of this flexible skill tree is its lack of ability/opportunity to explore and experiment with the skill tree, due to the cost incurred to respec. The high cost of respec creates a feeling of reluctance to do so and creates feelings of anxiety about selecting your skill path (not wanting to ruin your build because it costs too much to undo).

The end result of the high cost to repec is that it shapes the user to use build guides and metas, rather than to experiment and learn through their own interaction (the cost in coin and time is too much if you're not in the small percentage of people that can no life this fun game).

If GGG wants to improve this experience, they could simply significantly reduce the cost (if they want it to be a currency sink) or remove the cost (potentially have to go back to a vendor for a free respec (to mitigate potential cheese swaps down the line).

I personally would like the ability to experiment and make sweeping changes as I go to have more varied gameplay with some winning and some failing, but evolving to fit the style I choose. At the moment it feels very restrictive in both cost and time and I'd rather not spend hours out of the game looking up forums and videos to do an action in game.


I don't think it should be free. Possibly cheaper though.
When I first opened respec interface at level 25-26 the cost was like 230g per node. I thought "this is fine, would give me space to experiment at try stuff out". Ascendancy point respec was like 2.5k which also felt fine.
At level 60 those costs ramped up to 2.4k gold per node in regular tree and 13.2k for ascendancy which feel way more prohibitive. They need to remove level scaling on the cost or reduce it massively by like 75-90%. In current state a simple respec will make you go broke and it would take dozens of hours to regrind the gold lost.
I am very surprised they didn't make this aspect of the game more accessable. They did a decent job making the game more accessable with new gem system yet they completely ignored the passive skill tree.

I really don't get why respec can't be extremely cheap or just free in standard. Keep high respec cost for leagues where players will go in with a specific build already in mind but let us explore and experiment in standard. It's especially annoying right now since the game is new and you want to try so much stuff but too afraid to experiment because game can punish you with broken build.

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