Probleme with waystone drop

Hi,

I have a problem, I can't drop higher tier waystones anymore, so I'm at level 73 and I'm making 65 maps, I can't drop waystones anymore. I absolutely need to adjust the waystone drop totals, EA stops here for me while I wait for a maj.

Best regards,
Last bumped on Dec 17, 2024, 5:02:27 AM
Same here. I'm hard stuck at T1 Waystones. Can't drop any higher tier ones and my Doryani quest is T4 maps. I bought 1-2 from him but now he doesn't refresh his store either. Idk what to do
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Hi,

I have a problem, I can't drop higher tier waystones anymore, so I'm at level 73 and I'm making 65 maps, I can't drop waystones anymore. I absolutely need to adjust the waystone drop totals, EA stops here for me while I wait for a maj.

Best regards,


The drop rates are terrible. I'm stuck at tier 5 and can't progress. I've used all my lower ones at the reforging beanch. Now I have no maps at all. I did try buying some off other players. But now I'm out of currency. Fucked if I know what to do now. My suggestion: Up the drop rates. It's a long shot
Going to add some additional feedback on this matter as it's extremely difficult to sustain mapping in its current state.

I ran some numbers on a rare Tier 4 earlier that had '275% Increase to Waystone Drop Chance' (in hopes of getting some Tier 5's). Throughout the entire map (full clear), I dropped 5 total. Doing that map, with a 0% modification, that would mean that we have a base chance to drop 1.3 waystones on a normal map.

Considering that if you're a new player, and are dying often, it's going to be very hard to progress the atlas with that as a starting number. Along with this low drop rate, Doryani's shop does not refresh like Kirac does in POE 1, creating an effective bottle neck for players who do not have, or do not wish, to spend massive amounts of gold to reach the desired tier of maps.

Based on all of this, I believe the following adjustments should be made:

- Increase base drop rate of waystones by ~130%; whatever the actual value, player's should be able to obtain at a minimum 3 waystones on average per run.

- A mechanic wherein Doryani refreshes his stock: this can be a gold purchase refresh, based on maps completion, level up, etc.

- Reduction in the price of waystones by 40%; 5000 gold for a tier 1 is too steep for a) the payoff of running the map b) reforging sets of 3 to reach higher tiers (in my case, roughly 200,000 gold to be able to get up to tier 5. And that's because I had some spare 2s, 3s, and 4s; otherwise, it would cost ~400,000 gold. That is a BIG problem and a huge barrier to entry if a player fails all of their inventory of waystones.)

With that said, I'm going to keep playing because I'm really loving what you guys have done and the direction. The game has a solid foundation and I'm all for being the test dummy to endure these minor pain points.

More feedback to come (I got a notepad going).
+1 is unsustainable
Agreed on this one, stuck on T5 and I don't even die that often and clean the maps fully. 5 last maps, not a single T5 stone, and just a couple of T3-4. I even used my Atlas tree for better waystones, but doesn't seem to help. Also always running minimum of 2x blue on waystones, so they should have some decent drop rate.
I'm 5/6 on T12 quest for two days. I have all the map drop nodes and higher tiers, I enchant waystones with alchemy orb or regal orbs up to %300 drop rate, all I'm getting are T1,T3,T5 maps...

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