Respec is extremely expensive, discourages experimenting with builds and skills

I haven't come into any problems with gold and respecing yet
What actually discourages experimentation for me is that there are not enough specialized damage nodes TO experiment with.

Even if I had infinite respecs I would likely end up using the same exact tree regardless of what skill or weapon I am using, because very little of it actually pushes you towards using a specific weapon or playstyle.
"
I haven't come into any problems with gold and respecing yet


How many hours have you played in the past weekend?
I played overall ~15 hours, which is an insane amount of play time for me, and I got problems finding enough gold for my gear, not to mention respecs.
Agreed.
I was expecting this to be changed ASAP, but nope. Kinda sad.

Locking ascendancies behind sanctum and ultimatum is another big issue for me.
Boasting about 1500+ passive nodes, encouraging people to come up with builds and testing mechanic interactions but punishes players to respec is quite contradicting. I feel like our time is not being respected. We want to spend time theory crafting, farming items and testing builds not farming gold for a respec that most likely won't work, this is frustrating!.

Farming items to test builds = FUN
Farming items to min-max builds = FUN
Farming gold for respec = NOT FUN

What are we really trying to solve here with the high cost for respecs? Maybe competitiveness in a league.. but standard?
Every time I hit the respect button, it pains my heart.
Should be way cheaper or free for EA, imo.

Report Forum Post

Report Account:

Report Type

Additional Info